Use default state a bit more.

This commit is contained in:
Matthew Miller
2018-06-19 11:55:35 +10:00
parent 282eca7663
commit 70aceb3837
16 changed files with 59 additions and 54 deletions

View File

@ -24,6 +24,7 @@ import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.type.BlockState;
import com.sk89q.worldedit.blocks.type.BlockTypes;
import com.sk89q.worldedit.function.LayerFunction;
import com.sk89q.worldedit.function.mask.BlockMask;
@ -38,9 +39,9 @@ import static com.google.common.base.Preconditions.checkNotNull;
*/
public class Naturalizer implements LayerFunction {
private static final BaseBlock grass = new BaseBlock(BlockTypes.GRASS_BLOCK);
private static final BaseBlock dirt = new BaseBlock(BlockTypes.DIRT);
private static final BaseBlock stone = new BaseBlock(BlockTypes.STONE);
private static final BlockState grass = BlockTypes.GRASS_BLOCK.getDefaultState();
private static final BlockState dirt = BlockTypes.DIRT.getDefaultState();
private static final BlockState stone = BlockTypes.STONE.getDefaultState();
private final EditSession editSession;
private final Mask mask;