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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.command;
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import com.sk89q.minecraft.util.commands.Command;
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import com.sk89q.minecraft.util.commands.CommandContext;
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import com.sk89q.minecraft.util.commands.CommandPermissions;
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import com.sk89q.minecraft.util.commands.Logging;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.LocalConfiguration;
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import com.sk89q.worldedit.LocalSession;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.util.command.parametric.Optional;
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import static com.google.common.base.Preconditions.checkNotNull;
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import static com.sk89q.minecraft.util.commands.Logging.LogMode.POSITION;
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/**
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* Commands for moving the player around.
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*/
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public class NavigationCommands {
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@SuppressWarnings("unused")
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private final WorldEdit worldEdit;
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/**
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* Create a new instance.
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*
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* @param worldEdit reference to WorldEdit
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*/
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public NavigationCommands(WorldEdit worldEdit) {
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checkNotNull(worldEdit);
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this.worldEdit = worldEdit;
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}
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@Command(
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aliases = { "unstuck", "!" },
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usage = "",
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desc = "Escape from being stuck inside a block",
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min = 0,
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max = 0
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)
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@CommandPermissions("worldedit.navigation.unstuck")
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public void unstuck(Player player) throws WorldEditException {
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player.print("There you go!");
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player.findFreePosition();
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}
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@Command(
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aliases = { "ascend", "asc" },
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usage = "[# of levels]",
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desc = "Go up a floor",
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min = 0,
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max = 1
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)
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@CommandPermissions("worldedit.navigation.ascend")
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public void ascend(Player player, @Optional("1") int levelsToAscend) throws WorldEditException {
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int ascentLevels = 1;
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while (player.ascendLevel() && levelsToAscend != ascentLevels) {
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++ascentLevels;
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}
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if (ascentLevels == 0) {
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player.printError("No free spot above you found.");
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} else {
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player.print((ascentLevels != 1) ? "Ascended " + Integer.toString(ascentLevels) + " levels." : "Ascended a level.");
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}
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}
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@Command(
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aliases = { "descend", "desc" },
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usage = "[# of floors]",
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desc = "Go down a floor",
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min = 0,
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max = 1
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)
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@CommandPermissions("worldedit.navigation.descend")
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public void descend(Player player, @Optional("1") int levelsToDescend) throws WorldEditException {
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int descentLevels = 1;
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while (player.descendLevel() && levelsToDescend != descentLevels) {
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++descentLevels;
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}
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if (descentLevels == 0) {
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player.printError("No free spot above you found.");
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} else {
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player.print((descentLevels != 1) ? "Descended " + Integer.toString(descentLevels) + " levels." : "Descended a level.");
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}
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}
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@Command(
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aliases = { "ceil" },
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usage = "[clearance]",
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desc = "Go to the celing",
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flags = "fg",
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min = 0,
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max = 1
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)
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@CommandPermissions("worldedit.navigation.ceiling")
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@Logging(POSITION)
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public void ceiling(Player player, LocalSession session, EditSession editSession, CommandContext args) throws WorldEditException {
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final int clearance = args.argsLength() > 0 ?
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Math.max(0, args.getInteger(0)) : 0;
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final boolean alwaysGlass = getAlwaysGlass(args);
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if (player.ascendToCeiling(clearance, alwaysGlass)) {
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player.print("Whoosh!");
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} else {
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player.printError("No free spot above you found.");
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}
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}
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@Command(
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aliases = { "thru" },
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usage = "",
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desc = "Passthrough walls",
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min = 0,
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max = 0
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)
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@CommandPermissions("worldedit.navigation.thru.command")
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public void thru(Player player, LocalSession session, EditSession editSession, CommandContext args) throws WorldEditException {
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if (player.passThroughForwardWall(6)) {
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player.print("Whoosh!");
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} else {
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player.printError("No free spot ahead of you found.");
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}
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}
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@Command(
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aliases = { "jumpto", "j" },
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usage = "",
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desc = "Teleport to a location",
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min = 0,
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max = 0
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)
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@CommandPermissions("worldedit.navigation.jumpto.command")
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public void jumpTo(Player player, LocalSession session, EditSession editSession, CommandContext args) throws WorldEditException {
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WorldVector pos = player.getSolidBlockTrace(300);
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if (pos != null) {
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player.findFreePosition(pos);
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player.print("Poof!");
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} else {
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player.printError("No block in sight!");
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}
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}
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@Command(
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aliases = { "up" },
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usage = "<block>",
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desc = "Go upwards some distance",
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flags = "fg",
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min = 1,
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max = 1
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)
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@CommandPermissions("worldedit.navigation.up")
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@Logging(POSITION)
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public void up(Player player, LocalSession session, EditSession editSession, CommandContext args) throws WorldEditException {
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final int distance = args.getInteger(0);
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final boolean alwaysGlass = getAlwaysGlass(args);
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if (player.ascendUpwards(distance, alwaysGlass)) {
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player.print("Whoosh!");
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} else {
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player.printError("You would hit something above you.");
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}
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}
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/**
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* Helper function for /up and /ceil.
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*
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* @param args The {@link CommandContext} to extract the flags from.
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* @return true, if glass should always be put under the player
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*/
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private boolean getAlwaysGlass(CommandContext args) {
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final LocalConfiguration config = worldEdit.getConfiguration();
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final boolean forceFlight = args.hasFlag('f');
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final boolean forceGlass = args.hasFlag('g');
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return forceGlass || (config.navigationUseGlass && !forceFlight);
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}
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}
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