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@ -0,0 +1,113 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.entity;
|
||||
|
||||
import com.sk89q.jnbt.CompoundTag;
|
||||
import com.sk89q.worldedit.world.NbtValued;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import static com.google.common.base.Preconditions.checkNotNull;
|
||||
|
||||
/**
|
||||
* Represents a mutable "snapshot" of an entity.
|
||||
*
|
||||
* <p>An instance of this class contains all the information needed to
|
||||
* accurately reproduce the entity, provided that the instance was
|
||||
* made correctly. In some implementations, it may not be possible to get a
|
||||
* snapshot of entities correctly, so, for example, the NBT data for an entity
|
||||
* may be missing.</p>
|
||||
*
|
||||
* <p>This class identifies entities using its entity type string, although
|
||||
* this is not very efficient as the types are currently not interned. This
|
||||
* may be changed in the future.</p>
|
||||
*/
|
||||
public class BaseEntity implements NbtValued {
|
||||
|
||||
private String id;
|
||||
private CompoundTag nbtData;
|
||||
|
||||
/**
|
||||
* Create a new base entity.
|
||||
*
|
||||
* @param id the entity type ID
|
||||
* @param nbtData NBT data
|
||||
*/
|
||||
public BaseEntity(String id, CompoundTag nbtData) {
|
||||
setTypeId(id);
|
||||
setNbtData(nbtData);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new base entity with no NBT data.
|
||||
*
|
||||
* @param id the entity type ID
|
||||
*/
|
||||
public BaseEntity(String id) {
|
||||
setTypeId(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Make a clone of a {@link BaseEntity}.
|
||||
*
|
||||
* @param other the object to clone
|
||||
*/
|
||||
public BaseEntity(BaseEntity other) {
|
||||
checkNotNull(other);
|
||||
setTypeId(other.getTypeId());
|
||||
setNbtData(other.getNbtData());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasNbtData() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public CompoundTag getNbtData() {
|
||||
return nbtData;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setNbtData(@Nullable CompoundTag nbtData) {
|
||||
this.nbtData = nbtData;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the entity that determines the type of entity.
|
||||
*
|
||||
* @return the entity ID
|
||||
*/
|
||||
public String getTypeId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the entity ID that determines the type of entity.
|
||||
*
|
||||
* @param id the id
|
||||
*/
|
||||
public void setTypeId(String id) {
|
||||
checkNotNull(id);
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,71 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.entity;
|
||||
|
||||
import com.sk89q.worldedit.extent.Extent;
|
||||
import com.sk89q.worldedit.util.Faceted;
|
||||
import com.sk89q.worldedit.util.Location;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
/**
|
||||
* A reference to an instance of an entity that exists in an {@link Extent}
|
||||
* and thus would have position and similar details.
|
||||
*
|
||||
* <p>This object cannot be directly cloned because it represents a particular
|
||||
* instance of an entity, but a {@link BaseEntity} can be created from
|
||||
* this entity by calling {@link #getState()}.</p>
|
||||
*/
|
||||
public interface Entity extends Faceted {
|
||||
|
||||
/**
|
||||
* Get a copy of the entity's state.
|
||||
*
|
||||
* <p>In some cases, this method may return {@code null} if a snapshot
|
||||
* of the entity can't be created. It may not be possible, for example,
|
||||
* to get a snapshot of a player.</p>
|
||||
*
|
||||
* @return the entity's state or null if one cannot be created
|
||||
*/
|
||||
@Nullable
|
||||
BaseEntity getState();
|
||||
|
||||
/**
|
||||
* Get the location of this entity.
|
||||
*
|
||||
* @return the location of the entity
|
||||
*/
|
||||
Location getLocation();
|
||||
|
||||
/**
|
||||
* Get the extent that this entity is on.
|
||||
*
|
||||
* @return the extent
|
||||
*/
|
||||
Extent getExtent();
|
||||
|
||||
/**
|
||||
* Remove this entity from it container.
|
||||
*
|
||||
* @return true if removal was successful
|
||||
*/
|
||||
boolean remove();
|
||||
|
||||
}
|
@ -0,0 +1,286 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.entity;
|
||||
|
||||
import com.sk89q.worldedit.PlayerDirection;
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.WorldEditException;
|
||||
import com.sk89q.worldedit.WorldVector;
|
||||
import com.sk89q.worldedit.WorldVectorFace;
|
||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
||||
import com.sk89q.worldedit.extension.platform.Actor;
|
||||
import com.sk89q.worldedit.extent.inventory.BlockBag;
|
||||
import com.sk89q.worldedit.world.World;
|
||||
|
||||
/**
|
||||
* Represents a player
|
||||
*/
|
||||
public interface Player extends Entity, Actor {
|
||||
|
||||
/**
|
||||
* Return the world that the player is on.
|
||||
*
|
||||
* @return the world
|
||||
*/
|
||||
World getWorld();
|
||||
|
||||
/**
|
||||
* Returns true if the entity is holding a pick axe.
|
||||
*
|
||||
* @return whether a pick axe is held
|
||||
*/
|
||||
boolean isHoldingPickAxe();
|
||||
|
||||
/**
|
||||
* Get the player's cardinal direction (N, W, NW, etc.) with an offset. May return null.
|
||||
* @param yawOffset offset that is added to the player's yaw before determining the cardinal direction
|
||||
*
|
||||
* @return the direction
|
||||
*/
|
||||
PlayerDirection getCardinalDirection(int yawOffset);
|
||||
|
||||
/**
|
||||
* Get the ID of the item that the player is holding.
|
||||
*
|
||||
* @return the item id of the item the player is holding
|
||||
*/
|
||||
int getItemInHand();
|
||||
|
||||
/**
|
||||
* Get the Block that the player is holding.
|
||||
*
|
||||
* @return the item id of the item the player is holding
|
||||
*/
|
||||
BaseBlock getBlockInHand() throws WorldEditException;
|
||||
|
||||
/**
|
||||
* Gives the player an item.
|
||||
*
|
||||
* @param type The item id of the item to be given to the player
|
||||
* @param amount How many items in the stack
|
||||
*/
|
||||
void giveItem(int type, int amount);
|
||||
|
||||
/**
|
||||
* Get this actor's block bag.
|
||||
*
|
||||
* @return the actor's block bag
|
||||
*/
|
||||
BlockBag getInventoryBlockBag();
|
||||
|
||||
/**
|
||||
* Return whether this actor has creative mode.
|
||||
*
|
||||
* @return true if creative mode is enabled
|
||||
*/
|
||||
boolean hasCreativeMode();
|
||||
|
||||
/**
|
||||
* Find a position for the actor to stand that is not inside a block.
|
||||
* Blocks above the player will be iteratively tested until there is
|
||||
* a series of two free blocks. The actor will be teleported to
|
||||
* that free position.
|
||||
*
|
||||
* @param searchPos search position
|
||||
*/
|
||||
void findFreePosition(WorldVector searchPos);
|
||||
|
||||
/**
|
||||
* Set the actor on the ground.
|
||||
*
|
||||
* @param searchPos The location to start searching from
|
||||
*/
|
||||
void setOnGround(WorldVector searchPos);
|
||||
|
||||
/**
|
||||
* Find a position for the player to stand that is not inside a block.
|
||||
* Blocks above the player will be iteratively tested until there is
|
||||
* a series of two free blocks. The player will be teleported to
|
||||
* that free position.
|
||||
*/
|
||||
void findFreePosition();
|
||||
|
||||
/**
|
||||
* Go up one level to the next free space above.
|
||||
*
|
||||
* @return true if a spot was found
|
||||
*/
|
||||
boolean ascendLevel();
|
||||
|
||||
/**
|
||||
* Go up one level to the next free space above.
|
||||
*
|
||||
* @return true if a spot was found
|
||||
*/
|
||||
boolean descendLevel();
|
||||
|
||||
/**
|
||||
* Ascend to the ceiling above.
|
||||
*
|
||||
* @param clearance How many blocks to leave above the player's head
|
||||
* @return whether the player was moved
|
||||
*/
|
||||
boolean ascendToCeiling(int clearance);
|
||||
|
||||
/**
|
||||
* Ascend to the ceiling above.
|
||||
*
|
||||
* @param clearance How many blocks to leave above the player's head
|
||||
* @param alwaysGlass Always put glass under the player
|
||||
* @return whether the player was moved
|
||||
*/
|
||||
boolean ascendToCeiling(int clearance, boolean alwaysGlass);
|
||||
|
||||
/**
|
||||
* Just go up.
|
||||
*
|
||||
* @param distance How far up to teleport
|
||||
* @return whether the player was moved
|
||||
*/
|
||||
boolean ascendUpwards(int distance);
|
||||
|
||||
/**
|
||||
* Just go up.
|
||||
*
|
||||
* @param distance How far up to teleport
|
||||
* @param alwaysGlass Always put glass under the player
|
||||
* @return whether the player was moved
|
||||
*/
|
||||
boolean ascendUpwards(int distance, boolean alwaysGlass);
|
||||
|
||||
/**
|
||||
* Make the player float in the given blocks.
|
||||
*
|
||||
* @param x The X coordinate of the block to float in
|
||||
* @param y The Y coordinate of the block to float in
|
||||
* @param z The Z coordinate of the block to float in
|
||||
*/
|
||||
void floatAt(int x, int y, int z, boolean alwaysGlass);
|
||||
|
||||
/**
|
||||
* Get the point of the block that is being stood in.
|
||||
*
|
||||
* @return point
|
||||
*/
|
||||
WorldVector getBlockIn();
|
||||
|
||||
/**
|
||||
* Get the point of the block that is being stood upon.
|
||||
*
|
||||
* @return point
|
||||
*/
|
||||
WorldVector getBlockOn();
|
||||
|
||||
/**
|
||||
* Get the point of the block being looked at. May return null.
|
||||
* Will return the farthest away air block if useLastBlock is true and no other block is found.
|
||||
*
|
||||
* @param range how far to checks for blocks
|
||||
* @param useLastBlock try to return the last valid air block found
|
||||
* @return point
|
||||
*/
|
||||
WorldVector getBlockTrace(int range, boolean useLastBlock);
|
||||
|
||||
/**
|
||||
* Get the face that the player is looking at.
|
||||
*
|
||||
* @param range the range
|
||||
* @param useLastBlock try to return the last valid air block found
|
||||
* @return a face
|
||||
*/
|
||||
WorldVectorFace getBlockTraceFace(int range, boolean useLastBlock);
|
||||
|
||||
/**
|
||||
* Get the point of the block being looked at. May return null.
|
||||
*
|
||||
* @param range How far to checks for blocks
|
||||
* @return point
|
||||
*/
|
||||
WorldVector getBlockTrace(int range);
|
||||
|
||||
/**
|
||||
* Get the point of the block being looked at. May return null.
|
||||
*
|
||||
* @param range How far to checks for blocks
|
||||
* @return point
|
||||
*/
|
||||
WorldVector getSolidBlockTrace(int range);
|
||||
|
||||
/**
|
||||
* Get the player's cardinal direction (N, W, NW, etc.). May return null.
|
||||
*
|
||||
* @return the direction
|
||||
*/
|
||||
PlayerDirection getCardinalDirection();
|
||||
|
||||
/**
|
||||
* Get the actor's position.
|
||||
*
|
||||
* <p>If the actor has no permission, then a dummy location is returned.</p>
|
||||
*
|
||||
* @return the actor's position
|
||||
* @deprecated use {@link #getLocation()}
|
||||
*/
|
||||
@Deprecated
|
||||
WorldVector getPosition();
|
||||
|
||||
/**
|
||||
* Get the player's view pitch in degrees.
|
||||
*
|
||||
* @return pitch
|
||||
* @deprecated use {@link #getLocation()}
|
||||
*/
|
||||
@Deprecated
|
||||
double getPitch();
|
||||
|
||||
/**
|
||||
* Get the player's view yaw in degrees.
|
||||
*
|
||||
* @return yaw
|
||||
* @deprecated use {@link #getLocation()}
|
||||
*/
|
||||
@Deprecated
|
||||
double getYaw();
|
||||
|
||||
/**
|
||||
* Pass through the wall that you are looking at.
|
||||
*
|
||||
* @param range How far to checks for blocks
|
||||
* @return whether the player was pass through
|
||||
*/
|
||||
boolean passThroughForwardWall(int range);
|
||||
|
||||
/**
|
||||
* Move the player.
|
||||
*
|
||||
* @param pos where to move them
|
||||
* @param pitch the pitch (up/down) of the player's view in degrees
|
||||
* @param yaw the yaw (left/right) of the player's view in degrees
|
||||
*/
|
||||
void setPosition(Vector pos, float pitch, float yaw);
|
||||
|
||||
/**
|
||||
* Move the player.
|
||||
*
|
||||
* @param pos where to move them
|
||||
*/
|
||||
void setPosition(Vector pos);
|
||||
|
||||
}
|
@ -0,0 +1,151 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.entity.metadata;
|
||||
|
||||
/**
|
||||
* Describes various classes of entities.
|
||||
*/
|
||||
public interface EntityType {
|
||||
|
||||
/**
|
||||
* Test whether the entity is a player-derived entity.
|
||||
*
|
||||
* @return true if a player derived entity
|
||||
*/
|
||||
boolean isPlayerDerived();
|
||||
|
||||
/**
|
||||
* Test whether the entity is a projectile.
|
||||
*
|
||||
* @return true if a projectile
|
||||
*/
|
||||
boolean isProjectile();
|
||||
|
||||
/**
|
||||
* Test whether the entity is an item.
|
||||
*
|
||||
* @return true if an item
|
||||
*/
|
||||
boolean isItem();
|
||||
|
||||
/**
|
||||
* Test whether the entity is a falling block.
|
||||
*
|
||||
* @return true if a falling block
|
||||
*/
|
||||
boolean isFallingBlock();
|
||||
|
||||
/**
|
||||
* Test whether the entity is a painting.
|
||||
*
|
||||
* @return true if a painting
|
||||
*/
|
||||
boolean isPainting();
|
||||
|
||||
/**
|
||||
* Test whether the entity is an item frame.
|
||||
*
|
||||
* @return true if an item frame
|
||||
*/
|
||||
boolean isItemFrame();
|
||||
|
||||
/**
|
||||
* Test whether the entity is a boat.
|
||||
*
|
||||
* @return true if a boat
|
||||
*/
|
||||
boolean isBoat();
|
||||
|
||||
/**
|
||||
* Test whether the entity is a minecart.
|
||||
*
|
||||
* @return true if a minecart
|
||||
*/
|
||||
boolean isMinecart();
|
||||
|
||||
/**
|
||||
* Test whether the entity is a primed TNT block.
|
||||
*
|
||||
* @return true if TNT
|
||||
*/
|
||||
boolean isTNT();
|
||||
|
||||
/**
|
||||
* Test whether the entity is an experience orb.
|
||||
*
|
||||
* @return true if an experience orb
|
||||
*/
|
||||
boolean isExperienceOrb();
|
||||
|
||||
/**
|
||||
* Test whether the entity is a living entity.
|
||||
*
|
||||
* <p>A "living entity" is the superclass of many living entity classes
|
||||
* in Minecraft.</p>
|
||||
*
|
||||
* @return true if a living entity
|
||||
*/
|
||||
boolean isLiving();
|
||||
|
||||
/**
|
||||
* Test whether the entity is an animal.
|
||||
*
|
||||
* @return true if an animal
|
||||
*/
|
||||
boolean isAnimal();
|
||||
|
||||
/**
|
||||
* Test whether the entity is an ambient creature, which includes
|
||||
* the bat.
|
||||
*
|
||||
* @return true if an ambient creature
|
||||
*/
|
||||
boolean isAmbient();
|
||||
|
||||
/**
|
||||
* Test whether the entity is a non-player controlled character, which
|
||||
* includes villagers, NPCs from mods, and so on.
|
||||
*
|
||||
* @return true if an NPC
|
||||
*/
|
||||
boolean isNPC();
|
||||
|
||||
/**
|
||||
* Test whether the entity is the iron golem from Minecraft.
|
||||
*
|
||||
* @return true if an iron golem
|
||||
*/
|
||||
boolean isGolem();
|
||||
|
||||
/**
|
||||
* Test whether the entity is tameable and is tamed.
|
||||
*
|
||||
* @return true if tamed
|
||||
*/
|
||||
boolean isTamed();
|
||||
|
||||
/**
|
||||
* Test whether the entity has been named (tagged).
|
||||
*
|
||||
* @return true if named
|
||||
*/
|
||||
boolean isTagged();
|
||||
|
||||
}
|
Reference in New Issue
Block a user