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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.block;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.function.RegionFunction;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Replaces blocks with a given pattern.
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*/
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public class BlockReplace implements RegionFunction {
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private final Extent extent;
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private Pattern pattern;
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/**
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* Create a new instance.
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*
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* @param extent an extent
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* @param pattern a pattern
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*/
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public BlockReplace(Extent extent, Pattern pattern) {
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checkNotNull(extent);
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checkNotNull(pattern);
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this.extent = extent;
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this.pattern = pattern;
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}
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@Override
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public boolean apply(Vector position) throws WorldEditException {
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return extent.setBlock(position, pattern.apply(position));
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}
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}
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@ -0,0 +1,48 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.block;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.function.RegionFunction;
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/**
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* Keeps a count of the number of times that {@link #apply(Vector)} is called.
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*/
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public class Counter implements RegionFunction {
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private int count;
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/**
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* Returns the number of blocks that have been counted.
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*
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* @return the number of blocks
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*/
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public int getCount() {
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return count;
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}
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@Override
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public boolean apply(Vector position) throws WorldEditException {
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count++;
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return false;
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}
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}
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@ -0,0 +1,72 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.block;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.function.RegionFunction;
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import com.sk89q.worldedit.math.transform.Transform;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Copies blocks from one extent to another.
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*/
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public class ExtentBlockCopy implements RegionFunction {
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private final Extent source;
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private final Extent destination;
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private final Vector from;
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private final Vector to;
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private final Transform transform;
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/**
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* Make a new copy.
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*
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* @param source the source extent
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* @param from the source offset
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* @param destination the destination extent
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* @param to the destination offset
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* @param transform a transform to apply to positions (after source offset, before destination offset)
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*/
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public ExtentBlockCopy(Extent source, Vector from, Extent destination, Vector to, Transform transform) {
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checkNotNull(source);
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checkNotNull(from);
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checkNotNull(destination);
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checkNotNull(to);
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checkNotNull(transform);
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this.source = source;
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this.from = from;
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this.destination = destination;
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this.to = to;
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this.transform = transform;
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}
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@Override
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public boolean apply(Vector position) throws WorldEditException {
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BaseBlock block = source.getBlock(position);
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Vector orig = position.subtract(from);
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Vector transformed = transform.apply(orig);
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return destination.setBlock(transformed.add(to), block);
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}
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}
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@ -0,0 +1,91 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.block;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.function.LayerFunction;
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import com.sk89q.worldedit.masks.BlockMask;
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import com.sk89q.worldedit.masks.Mask;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Makes a layer of grass on top, three layers of dirt below, and smooth stone
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* only below that for all layers that originally consist of grass, dirt,
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* or smooth stone.
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*/
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public class Naturalizer implements LayerFunction {
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private final EditSession editSession;
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private final BaseBlock grass = new BaseBlock(BlockID.GRASS);
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private final BaseBlock dirt = new BaseBlock(BlockID.DIRT);
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private final BaseBlock stone = new BaseBlock(BlockID.STONE);
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private final Mask mask = new BlockMask(grass, dirt, stone);
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private int affected = 0;
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/**
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* Make a new naturalizer.
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*
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* @param editSession an edit session
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*/
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public Naturalizer(EditSession editSession) {
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checkNotNull(editSession);
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this.editSession = editSession;
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}
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/**
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* Get the number of affected objects.
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*
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* @return the number of affected
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*/
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public int getAffected() {
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return affected;
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}
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@Override
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public boolean isGround(Vector position) {
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return mask.matches(editSession, position);
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}
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@Override
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public boolean apply(Vector position, int depth) throws WorldEditException {
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if (mask.matches(editSession, position)) {
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affected++;
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switch (depth) {
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case 0:
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editSession.setBlock(position, grass);
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break;
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case 1:
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case 2:
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case 3:
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editSession.setBlock(position, dirt);
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break;
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default:
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editSession.setBlock(position, stone);
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}
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}
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return true;
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}
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}
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