Use custom radix sort for ordering blocks (#1277)

* Use custom radix sort for ordering blocks

* Licenses :P

* Fix ordering, add test for it

* Grant Gradle more memory (thx Fabric)

* Increase (?) / Specify memory for core tests

* Many attempts at fixing OOM

(cherry picked from commit bb013aa89b8457c4649e2546eef0aa94b9fc4020)
This commit is contained in:
Octavia Togami
2020-03-31 21:13:32 -04:00
committed by MattBDev
parent 374ad992a2
commit 735a37ffd0
8 changed files with 389 additions and 13 deletions

View File

@ -0,0 +1,131 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.internal.util;
import com.google.common.collect.Lists;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.CuboidRegion;
import it.unimi.dsi.fastutil.ints.IntRBTreeSet;
import it.unimi.dsi.fastutil.ints.IntSortedSet;
import org.junit.jupiter.params.ParameterizedTest;
import org.junit.jupiter.params.provider.ValueSource;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.fail;
/**
* Verifies that {@link RegionOptimizedVectorSorter} sorts properly.
*/
public class RegionOptimizedVectorSorterTest {
/**
* Find factors, smallest to biggest.
*
* @param num the number to find factors of
* @return the factors from smallest to biggest
*/
private static IntSortedSet findFactors(int num) {
IntSortedSet factors = new IntRBTreeSet();
// Skip two if the number is odd
int incrementer = num % 2 == 0 ? 1 : 2;
for (int i = 1; i <= Math.sqrt(num); i += incrementer) {
// If there is no remainder, then the number is a factor.
if (num % i == 0) {
factors.add(i);
factors.add(num / i);
}
}
return factors;
}
@ParameterizedTest(
name = "size={0}"
)
@ValueSource(ints = {
0, 1, 10, 100, 1_000, 10_000, 100_000, 1_000_000, 10_000_000
})
void checkSorted(int size) {
Random rng = new Random(size);
List<BlockVector3> toSort;
if (size == 0) {
toSort = new ArrayList<>();
} else {
IntSortedSet factors = findFactors(size);
// take the middle factors
int x = factors.toIntArray()[factors.size() / 2];
int z = size / x;
int minX = x / 2;
int maxX = minX + x % 2;
int minZ = z / 2;
int maxZ = minZ + z % 2;
toSort = Lists.newArrayList(new CuboidRegion(
BlockVector3.at(-minX, 0, -minZ), BlockVector3.at(maxX - 1, 0, maxZ - 1)
));
}
assertEquals(size, toSort.size());
Collections.shuffle(toSort, rng);
RegionOptimizedVectorSorter.sort(toSort);
for (int i = 0; i < toSort.size() - 1; i++) {
BlockVector3 curr = toSort.get(i);
BlockVector3 next = toSort.get(i + 1);
int currChunkX = curr.getX() >> 4;
int nextChunkX = next.getX() >> 4;
int currChunkZ = curr.getZ() >> 4;
int nextChunkZ = next.getZ() >> 4;
int currRegionX = currChunkX >> 5;
int nextRegionX = nextChunkX >> 5;
int currRegionZ = currChunkZ >> 5;
int nextRegionZ = nextChunkZ >> 5;
String spaceship = "(" + curr + " <=> " + next + ")";
if (currRegionX > nextRegionX) {
fail(spaceship + " "
+ currRegionX + " region x should be less than or equal to " + nextRegionX);
} else if (currRegionX == nextRegionX) {
if (currRegionZ > nextRegionZ) {
fail(spaceship + " "
+ currRegionZ + " region z should be less than or equal to " + nextRegionZ);
} else if (currRegionZ == nextRegionZ) {
if (currChunkX > nextChunkX) {
fail(spaceship + " "
+ currChunkX + " chunk x should be less than or equal to " + nextChunkX);
} else if (currChunkX == nextChunkX) {
if (currChunkZ > nextChunkZ) {
fail(spaceship + " "
+ currChunkZ + " chunk z should be less than or equal to " + nextChunkZ);
} else if (currChunkZ == nextChunkZ) {
if (curr.getY() < next.getY()) {
fail(spaceship + " "
+ curr + " y should be greater than or equal to " + next);
}
}
}
}
}
}
}
}