mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-22 17:27:38 +00:00
Use custom radix sort for ordering blocks (#1277)
* Use custom radix sort for ordering blocks * Licenses :P * Fix ordering, add test for it * Grant Gradle more memory (thx Fabric) * Increase (?) / Specify memory for core tests * Many attempts at fixing OOM (cherry picked from commit bb013aa89b8457c4649e2546eef0aa94b9fc4020)
This commit is contained in:
parent
374ad992a2
commit
735a37ffd0
@ -2,12 +2,28 @@ import java.util.Properties
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plugins {
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`kotlin-dsl`
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kotlin("jvm") version "1.3.61"
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kotlin("jvm") version embeddedKotlinVersion
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}
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repositories {
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jcenter()
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gradlePluginPortal()
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maven {
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name = "Forge Maven"
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url = uri("https://files.minecraftforge.net/maven")
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}
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maven {
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name = "Fabric"
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url = uri("https://maven.fabricmc.net/")
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}
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maven {
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name = "sponge"
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url = uri("https://repo.spongepowered.org/maven")
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}
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maven {
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name = "EngineHub Repository"
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url = uri("https://maven.enginehub.org/repo/")
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}
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}
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configurations.all {
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@ -31,9 +47,16 @@ val mixinVersion: String = properties.getProperty("mixin.version")
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dependencies {
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implementation(gradleApi())
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implementation("gradle.plugin.net.minecrell:licenser:0.4.1")
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implementation("org.ajoberstar.grgit:grgit-gradle:3.1.1")
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implementation("com.github.jengelman.gradle.plugins:shadow:5.1.0")
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implementation("net.ltgt.apt-eclipse:net.ltgt.apt-eclipse.gradle.plugin:0.21")
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implementation("net.ltgt.apt-idea:net.ltgt.apt-idea.gradle.plugin:0.21")
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implementation("org.jfrog.buildinfo:build-info-extractor-gradle:4.9.7")
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implementation("gradle.plugin.org.spongepowered:spongegradle:0.9.0")
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implementation("net.minecraftforge.gradle:ForgeGradle:3.0.168")
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implementation("net.fabricmc:fabric-loom:$loomVersion")
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implementation("net.fabricmc:sponge-mixin:$mixinVersion")
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implementation("gradle.plugin.com.mendhak.gradlecrowdin:plugin:0.1.0")
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implementation("org.enginehub.gradle:gradle-codecov-plugin:0.1.0")
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}
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@ -1,12 +1,12 @@
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import org.gradle.api.Project
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object Versions {
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const val TEXT = "3.0.1"
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const val TEXT_EXTRAS = "3.0.2"
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const val TEXT = "3.0.3"
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const val TEXT_EXTRAS = "3.0.3"
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const val PISTON = "0.5.2"
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const val AUTO_VALUE = "1.6.5"
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const val JUNIT = "5.5.0"
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const val MOCKITO = "3.0.0"
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const val AUTO_VALUE = "1.7"
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const val JUNIT = "5.6.1"
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const val MOCKITO = "3.3.3"
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const val LOGBACK = "1.2.3"
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}
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@ -1,11 +1,11 @@
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group=com.sk89q.worldedit
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#version=7.1.0-SNAPSHOT
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version=7.2.0-SNAPSHOT
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org.gradle.jvmargs=-Xmx1G
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org.gradle.jvmargs=-Xmx1512M
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org.gradle.daemon=true
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org.gradle.configureondemand=true
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org.gradle.parallel=true
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org.gradle.caching=true
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loom.version=0.2.6-20191213.183106-50
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loom.version=0.2.6-20200124.104118-60
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mixin.version=0.8+build.17
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@ -61,6 +61,10 @@ dependencies {
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implementation(kotlin("stdlib-jdk8", "1.3.61"))
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}
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tasks.named<Test>("test") {
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maxHeapSize = "1G"
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}
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tasks.withType<JavaCompile>().configureEach {
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dependsOn(":worldedit-libs:build")
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options.compilerArgs.add("-Aarg.name.key.prefix=")
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@ -25,15 +25,15 @@ import com.sk89q.worldedit.extent.AbstractBufferingExtent;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.function.operation.RunContext;
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import com.sk89q.worldedit.internal.util.RegionOptimizedVectorSorter;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.RegionOptimizedComparator;
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import com.sk89q.worldedit.util.collection.BlockMap;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Optional;
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/**
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* A special extent that batches changes into Minecraft chunks. This helps
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@ -94,7 +94,9 @@ public class ChunkBatchingExtent extends AbstractBufferingExtent {
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@Override
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public Operation resume(RunContext run) throws WorldEditException {
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if (iterator == null) {
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iterator = blockMap.keySet().parallelStream().sorted(RegionOptimizedComparator.INSTANCE).iterator();
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List<BlockVector3> blockVectors = new ArrayList<>(blockMap.keySet());
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RegionOptimizedVectorSorter.sort(blockVectors);
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iterator = blockVectors.iterator();
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}
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while (iterator.hasNext()) {
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BlockVector3 position = iterator.next();
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@ -0,0 +1,216 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.internal.util;
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import com.google.common.util.concurrent.ThreadFactoryBuilder;
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import com.sk89q.worldedit.math.BlockVector3;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.ListIterator;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import static com.sk89q.worldedit.math.BitMath.mask;
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/**
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* Uses a radix sort to order vectors by region, then chunk, then Y value (max -> min).
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*/
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public class RegionOptimizedVectorSorter {
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// We need to sort by region file, chunk, and Y (x/z don't really matter)
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// Due to MC having x/z axes of only 60,000,000 blocks, the max value is <=26 bits.
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// We can store the chunk in 4 bits less, 22 bits; and region in 5 bits less than that, 17 bits
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// If we share the region + chunk bits, we can make a radix key that is really 5 parts:
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// [region X (17)][region Z (17)][chunk X (5)][chunk Z (5)][block Y (20)] = 64 bits
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// Even though we only normally need 8 bits for Y, we might as well use it for cubic chunks
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// compatibility in the future, since we have the room in the long value
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private static final int CHUNK_Z_SHIFT = 20;
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private static final int CHUNK_X_SHIFT = 5 + CHUNK_Z_SHIFT;
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private static final int REGION_Z_SHIFT = 5 + CHUNK_X_SHIFT;
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private static final int REGION_X_SHIFT = 17 + REGION_Z_SHIFT;
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private static final long REGION_X_MASK = ((long) mask(17)) << REGION_X_SHIFT;
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private static final long REGION_Z_MASK = ((long) mask(17)) << REGION_Z_SHIFT;
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private static final long CHUNK_X_MASK = ((long) mask(5)) << CHUNK_X_SHIFT;
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private static final long CHUNK_Z_MASK = ((long) mask(5)) << CHUNK_Z_SHIFT;
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private static final int Y_MAX = mask(20);
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// We flip the region x/z sign to turn signed numbers into unsigned ones
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// this allows us to sort on the raw bits, and not care about signs
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// Essentially it transforms [negative values][positive values]
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// to [positive value][even more positive values], i.e. a shift upwards
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private static final long FLIP_REGION_X_SIGN = 0x1_00_00L << REGION_X_SHIFT;
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private static final long FLIP_REGION_Z_SIGN = 0x1_00_00L << REGION_Z_SHIFT;
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private static long key(BlockVector3 elem) {
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long x = elem.getX();
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long z = elem.getZ();
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return (((x << (REGION_X_SHIFT - 9)) & REGION_X_MASK) ^ FLIP_REGION_X_SIGN)
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| (((z << (REGION_Z_SHIFT - 9)) & REGION_Z_MASK) ^ FLIP_REGION_Z_SIGN)
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| ((x << (CHUNK_X_SHIFT - 4)) & CHUNK_X_MASK)
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| ((z << (CHUNK_Z_SHIFT - 4)) & CHUNK_Z_MASK)
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| (Y_MAX - elem.getY());
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}
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private static final int NUMBER_OF_BITS = 64;
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private static final int BITS_PER_SORT = 16;
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private static final int MAX_FOR_BPS = 1 << BITS_PER_SORT;
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private static final int MASK_FOR_BPS = (1 << BITS_PER_SORT) - 1;
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private static final int NUMBER_OF_SORTS = NUMBER_OF_BITS / BITS_PER_SORT;
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private static final int NUMBER_OF_CORES = Runtime.getRuntime().availableProcessors();
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static int PARALLELISM_THRESHOLD;
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static {
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if (NUMBER_OF_CORES == 1) {
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// don't even bother
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PARALLELISM_THRESHOLD = Integer.MAX_VALUE;
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} else {
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// Determined via benchmarking serial vs. parallel.
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// Didn't try anything more fine-grained that increments of 100,000.
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PARALLELISM_THRESHOLD = 200000;
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}
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}
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private static final ExecutorService SORT_SVC = Executors.newFixedThreadPool(
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Runtime.getRuntime().availableProcessors(),
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new ThreadFactoryBuilder()
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.setDaemon(true)
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.setNameFormat("worldedit-sort-svc-%d")
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.build()
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);
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public static void sort(List<BlockVector3> vectors) {
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sort(vectors.size() >= PARALLELISM_THRESHOLD, vectors);
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}
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/**
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* For test purposes, or if you want to finely control when parallelism occurs.
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*
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* <p>
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* {@code vectors} must be mutable, and will be sorted after this method returns.
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* </p>
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*
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* @param parallel {@code true} to sort in parallel
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* @param vectors the vectors to sort
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*/
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public static void sort(boolean parallel, List<BlockVector3> vectors) {
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// Currently we don't do an in-place radix sort, but we could in the future.
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int size = vectors.size();
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// take care of some easy cases
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if (size == 0 || size == 1) {
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return;
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}
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BlockVector3[] source = vectors.toArray(new BlockVector3[0]);
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BlockVector3[] sorted = new BlockVector3[size];
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source = !parallel
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? serialSort(source, size, sorted)
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: parallelSort(source, size, sorted);
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ListIterator<BlockVector3> it = vectors.listIterator();
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for (BlockVector3 blockVector3 : source) {
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it.next();
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it.set(blockVector3);
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}
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}
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private static BlockVector3[] parallelSort(BlockVector3[] source, int size, BlockVector3[] sorted) {
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int[][] counts = new int[NUMBER_OF_CORES][MAX_FOR_BPS];
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int[] finalCounts = new int[MAX_FOR_BPS];
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int[] keys = new int[size];
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List<Future<int[]>> tasks = new ArrayList<>(NUMBER_OF_CORES);
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int kStep = (size + NUMBER_OF_CORES - 1) / NUMBER_OF_CORES;
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for (int p = 0; p < NUMBER_OF_SORTS; p++) {
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BlockVector3[] currentSource = source;
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int shift = BITS_PER_SORT * p;
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for (int c = 0; c < NUMBER_OF_CORES; c++) {
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int[] localCounts = counts[c];
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int kStart = kStep * c;
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int kEnd = Math.min(kStart + kStep, size);
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tasks.add(SORT_SVC.submit(() -> {
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for (int i = kStart; i < kEnd; i++) {
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int k = ((int) (key(currentSource[i]) >>> shift) & MASK_FOR_BPS);
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keys[i] = k;
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localCounts[k]++;
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}
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return localCounts;
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}));
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}
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for (Future<int[]> task : tasks) {
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try {
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task.get();
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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throw new IllegalStateException(e);
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} catch (ExecutionException e) {
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throw new RuntimeException(e);
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}
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}
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for (int c = 0; c < NUMBER_OF_CORES; c++) {
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int[] localCounts = counts[c];
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for (int i = 0; i < MAX_FOR_BPS; i++) {
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finalCounts[i] += localCounts[i];
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localCounts[i] = 0;
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}
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}
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tasks.clear();
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copyByCounts(size, source, sorted, keys, finalCounts);
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BlockVector3[] temp = source;
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source = sorted;
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sorted = temp;
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}
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// after the loop returns, source is now the final sorted array!
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return source;
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}
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private static BlockVector3[] serialSort(BlockVector3[] source, int size, BlockVector3[] sorted) {
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int[] counts = new int[MAX_FOR_BPS];
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int[] keys = new int[size];
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for (int p = 0; p < NUMBER_OF_SORTS; p++) {
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for (int i = 0; i < size; i++) {
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int k = ((int) (key(source[i]) >>> (BITS_PER_SORT * p)) & MASK_FOR_BPS);
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keys[i] = k;
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counts[k]++;
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}
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copyByCounts(size, source, sorted, keys, counts);
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BlockVector3[] temp = source;
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source = sorted;
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sorted = temp;
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}
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// after the loop returns, source is now the final sorted array!
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return source;
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}
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private static void copyByCounts(int size, BlockVector3[] source, BlockVector3[] sorted, int[] keys, int[] finalCounts) {
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int lastCount = finalCounts[0];
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for (int i = 1; i < MAX_FOR_BPS; i++) {
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lastCount = (finalCounts[i] += lastCount);
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}
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for (int i = size - 1; i >= 0; i--) {
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int key = keys[i];
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int count = --finalCounts[key];
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sorted[count] = source[i];
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}
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Arrays.fill(finalCounts, 0);
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}
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private RegionOptimizedVectorSorter() {
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}
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}
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@ -0,0 +1,131 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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package com.sk89q.worldedit.internal.util;
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import com.google.common.collect.Lists;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import it.unimi.dsi.fastutil.ints.IntRBTreeSet;
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import it.unimi.dsi.fastutil.ints.IntSortedSet;
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import org.junit.jupiter.params.ParameterizedTest;
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import org.junit.jupiter.params.provider.ValueSource;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.Random;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import static org.junit.jupiter.api.Assertions.fail;
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/**
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* Verifies that {@link RegionOptimizedVectorSorter} sorts properly.
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*/
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public class RegionOptimizedVectorSorterTest {
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/**
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* Find factors, smallest to biggest.
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*
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* @param num the number to find factors of
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* @return the factors from smallest to biggest
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*/
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private static IntSortedSet findFactors(int num) {
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IntSortedSet factors = new IntRBTreeSet();
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// Skip two if the number is odd
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int incrementer = num % 2 == 0 ? 1 : 2;
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for (int i = 1; i <= Math.sqrt(num); i += incrementer) {
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// If there is no remainder, then the number is a factor.
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if (num % i == 0) {
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factors.add(i);
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factors.add(num / i);
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}
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}
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return factors;
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}
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@ParameterizedTest(
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name = "size={0}"
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)
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@ValueSource(ints = {
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0, 1, 10, 100, 1_000, 10_000, 100_000, 1_000_000, 10_000_000
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})
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void checkSorted(int size) {
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Random rng = new Random(size);
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List<BlockVector3> toSort;
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if (size == 0) {
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toSort = new ArrayList<>();
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} else {
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IntSortedSet factors = findFactors(size);
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||||
// take the middle factors
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||||
int x = factors.toIntArray()[factors.size() / 2];
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int z = size / x;
|
||||
int minX = x / 2;
|
||||
int maxX = minX + x % 2;
|
||||
int minZ = z / 2;
|
||||
int maxZ = minZ + z % 2;
|
||||
toSort = Lists.newArrayList(new CuboidRegion(
|
||||
BlockVector3.at(-minX, 0, -minZ), BlockVector3.at(maxX - 1, 0, maxZ - 1)
|
||||
));
|
||||
}
|
||||
assertEquals(size, toSort.size());
|
||||
Collections.shuffle(toSort, rng);
|
||||
RegionOptimizedVectorSorter.sort(toSort);
|
||||
for (int i = 0; i < toSort.size() - 1; i++) {
|
||||
BlockVector3 curr = toSort.get(i);
|
||||
BlockVector3 next = toSort.get(i + 1);
|
||||
int currChunkX = curr.getX() >> 4;
|
||||
int nextChunkX = next.getX() >> 4;
|
||||
int currChunkZ = curr.getZ() >> 4;
|
||||
int nextChunkZ = next.getZ() >> 4;
|
||||
int currRegionX = currChunkX >> 5;
|
||||
int nextRegionX = nextChunkX >> 5;
|
||||
int currRegionZ = currChunkZ >> 5;
|
||||
int nextRegionZ = nextChunkZ >> 5;
|
||||
String spaceship = "(" + curr + " <=> " + next + ")";
|
||||
if (currRegionX > nextRegionX) {
|
||||
fail(spaceship + " "
|
||||
+ currRegionX + " region x should be less than or equal to " + nextRegionX);
|
||||
} else if (currRegionX == nextRegionX) {
|
||||
if (currRegionZ > nextRegionZ) {
|
||||
fail(spaceship + " "
|
||||
+ currRegionZ + " region z should be less than or equal to " + nextRegionZ);
|
||||
} else if (currRegionZ == nextRegionZ) {
|
||||
if (currChunkX > nextChunkX) {
|
||||
fail(spaceship + " "
|
||||
+ currChunkX + " chunk x should be less than or equal to " + nextChunkX);
|
||||
} else if (currChunkX == nextChunkX) {
|
||||
if (currChunkZ > nextChunkZ) {
|
||||
fail(spaceship + " "
|
||||
+ currChunkZ + " chunk z should be less than or equal to " + nextChunkZ);
|
||||
} else if (currChunkZ == nextChunkZ) {
|
||||
if (curr.getY() < next.getY()) {
|
||||
fail(spaceship + " "
|
||||
+ curr + " y should be greater than or equal to " + next);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
import com.github.jengelman.gradle.plugins.shadow.tasks.ShadowJar
|
||||
import net.minecraftforge.gradle.common.util.RunConfig
|
||||
import net.minecraftforge.gradle.userdev.UserDevExtension
|
||||
import net.minecraftforge.gradle.userdev.tasks.GenerateSRG
|
||||
import net.minecraftforge.gradle.mcp.task.GenerateSRG
|
||||
import net.minecraftforge.gradle.userdev.tasks.RenameJarInPlace
|
||||
|
||||
plugins {
|
||||
|
Loading…
Reference in New Issue
Block a user