implement getBiome(BlockVector3)

fixes #622
This commit is contained in:
dordsor21
2020-09-18 11:52:49 +01:00
parent 2e73746abe
commit 7375827844
10 changed files with 96 additions and 1 deletions

View File

@ -40,6 +40,7 @@ import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.SideEffect;
import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
@ -346,4 +347,19 @@ public interface World extends Extent, Keyed, IChunkCache<IChunkGet> {
* @param packet the chunk packet
*/
void sendFakeChunk(@Nullable Player player, ChunkPacket packet);
@Override @Nullable
default BiomeType getBiome(BlockVector3 position) {
return null;
}
@Override
default boolean setBiome(int x, int y, int z, BiomeType biome) {
return false;
}
@Override
default boolean setBiome(BlockVector3 position, BiomeType biome) {
return false;
}
}