diff --git a/src/com/sk89q/worldedit/LocalWorld.java b/src/com/sk89q/worldedit/LocalWorld.java index 3bd759822..e8ae993a9 100644 --- a/src/com/sk89q/worldedit/LocalWorld.java +++ b/src/com/sk89q/worldedit/LocalWorld.java @@ -188,114 +188,62 @@ public abstract class LocalWorld { */ public void simulateBlockMine(Vector pt) { int type = getBlockType(pt); - // setBlockType(pt, 0); + //setBlockType(pt, 0); - if (type == 1) { - dropItem(pt, new BaseItemStack(4)); - } // Stone - else if (type == 2) { - dropItem(pt, new BaseItemStack(3)); - } // Grass - else if (type == 7) { - } // Bedrock - else if (type == 8) { - } // Water - else if (type == 9) { - } // Water - else if (type == 10) { - } // Lava - else if (type == 11) { - } // Lava + if (type == 1) { dropItem(pt, new BaseItemStack(4)); } // Stone + else if (type == 2) { dropItem(pt, new BaseItemStack(3)); } // Grass + else if (type == 7) { } // Bedrock + else if (type == 8) { } // Water + else if (type == 9) { } // Water + else if (type == 10) { } // Lava + else if (type == 11) { } // Lava else if (type == 13) { // Gravel dropItem(pt, new BaseItemStack(type)); if (random.nextDouble() >= 0.9) { dropItem(pt, new BaseItemStack(318)); } - } else if (type == 16) { - dropItem(pt, new BaseItemStack(263)); - } // Coal ore - else if (type == 17) { - dropItem(pt, new BaseItemStack(17, 1, (short) getBlockData(pt))); - } // Log + } + else if (type == 16) { dropItem(pt, new BaseItemStack(263)); } // Coal ore + else if (type == 17) { dropItem(pt, new BaseItemStack(17, 1, (short)getBlockData(pt))); } // Log else if (type == 18) { // Leaves if (random.nextDouble() > 0.95) { dropItem(pt, new BaseItemStack(6)); } - } else if (type == 20) { - } // Glass - else if (type == 21) { - dropItem(pt, new BaseItemStack(351, 1, (short) 4), - (random.nextInt(5) + 4)); - } else if (type == 35) { - dropItem(pt, new BaseItemStack(35, 1, (short) getBlockData(pt))); - } // Cloth - else if (type == 43) { - dropItem(pt, new BaseItemStack(44)); - } // Double step - else if (type == 47) { - } // Bookshelves - else if (type == 51) { - } // Fire - else if (type == 52) { - } // Mob spawner - else if (type == 53) { - dropItem(pt, new BaseItemStack(5)); - } // Wooden stairs - else if (type == 55) { - dropItem(pt, new BaseItemStack(331)); - } // Redstone wire - else if (type == 56) { - dropItem(pt, new BaseItemStack(264)); - } // Diamond ore - else if (type == 59) { - dropItem(pt, new BaseItemStack(295)); - } // Crops - else if (type == 60) { - dropItem(pt, new BaseItemStack(3)); - } // Soil - else if (type == 62) { - dropItem(pt, new BaseItemStack(61)); - } // Furnace - else if (type == 63) { - dropItem(pt, new BaseItemStack(323)); - } // Sign post - else if (type == 64) { - dropItem(pt, new BaseItemStack(324)); - } // Wood door - else if (type == 67) { - dropItem(pt, new BaseItemStack(4)); - } // Cobblestone stairs - else if (type == 68) { - dropItem(pt, new BaseItemStack(323)); - } // Wall sign - else if (type == 71) { - dropItem(pt, new BaseItemStack(330)); - } // Iron door - else if (type == 73) { - dropItem(pt, new BaseItemStack(331), (random.nextInt(2) + 4)); - } // Redstone ore - else if (type == 74) { - dropItem(pt, new BaseItemStack(331), (random.nextInt(2) + 4)); - } // Glowing redstone ore - else if (type == 75) { - dropItem(pt, new BaseItemStack(76)); - } // Redstone torch - else if (type == 78) { - } // Snow - else if (type == 79) { - } // Ice - else if (type == 82) { - dropItem(pt, new BaseItemStack(337), 4); - } // Clay - else if (type == 83) { - dropItem(pt, new BaseItemStack(338)); - } // Reed - else if (type == 89) { - dropItem(pt, new BaseItemStack(348)); - } // Lightstone - else if (type == 90) { - } // Portal + } + else if (type == 20) { } // Glass + else if (type == 21) { dropItem(pt, new BaseItemStack(351, 1, (short)4), (random.nextInt(5)+4)); } + else if (type == 26) { dropItem(pt, new BaseItemStack(355)); } // Bed + else if (type == 35) { dropItem(pt, new BaseItemStack(35, 1, (short)getBlockData(pt))); } // Cloth + else if (type == 43) { // Double step + dropItem(pt, new BaseItemStack(44, 1, (short)getBlockData(pt)), 2); + } + else if (type == 44) { dropItem(pt, new BaseItemStack(44, 1, (short)getBlockData(pt))); } // Step + else if (type == 47) { } // Bookshelves + else if (type == 51) { } // Fire + else if (type == 52) { } // Mob spawner + else if (type == 53) { dropItem(pt, new BaseItemStack(5)); } // Wooden stairs + else if (type == 55) { dropItem(pt, new BaseItemStack(331)); } // Redstone wire + else if (type == 56) { dropItem(pt, new BaseItemStack(264)); } // Diamond ore + else if (type == 59) { dropItem(pt, new BaseItemStack(295)); } // Crops + else if (type == 60) { dropItem(pt, new BaseItemStack(3)); } // Soil + else if (type == 62) { dropItem(pt, new BaseItemStack(61)); } // Furnace + else if (type == 63) { dropItem(pt, new BaseItemStack(323)); } // Sign post + else if (type == 64) { dropItem(pt, new BaseItemStack(324)); } // Wood door + else if (type == 67) { dropItem(pt, new BaseItemStack(4)); } // Cobblestone stairs + else if (type == 68) { dropItem(pt, new BaseItemStack(323)); } // Wall sign + else if (type == 71) { dropItem(pt, new BaseItemStack(330)); } // Iron door + else if (type == 73) { dropItem(pt, new BaseItemStack(331), (random.nextInt(2)+4)); } // Redstone ore + else if (type == 74) { dropItem(pt, new BaseItemStack(331), (random.nextInt(2)+4)); } // Glowing redstone ore + else if (type == 75) { dropItem(pt, new BaseItemStack(76)); } // Redstone torch + else if (type == 78) { } // Snow + else if (type == 79) { } // Ice + else if (type == 82) { dropItem(pt, new BaseItemStack(337), 4); } // Clay + else if (type == 83) { dropItem(pt, new BaseItemStack(338)); } // Reed + else if (type == 89) { dropItem(pt, new BaseItemStack(348)); } // Lightstone + else if (type == 90) { } // Portal + else if (type == 93) { dropItem(pt, new BaseItemStack(356)); } // Repeater + else if (type == 94) { dropItem(pt, new BaseItemStack(356)); } // Repeater else if (type != 0) { dropItem(pt, new BaseItemStack(type)); }