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Upstream merge of the region package and things that may have broken with it.
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@ -3,18 +3,18 @@
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.extent;
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@ -22,6 +22,8 @@ package com.sk89q.worldedit.extent;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.internal.util.DeprecationUtil;
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import com.sk89q.worldedit.internal.util.NonAbstractForCompatibility;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.MutableBlockVector2;
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@ -72,18 +74,51 @@ public interface OutputExtent {
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* @param position the (x, z) location to set the biome at
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* @param biome the biome to set to
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* @return true if the biome was successfully set (return value may not be accurate)
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* @deprecated Biomes in Minecraft are 3D now, use {@link OutputExtent#setBiome(BlockVector3, BiomeType)}
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*/
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@Deprecated
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default boolean setBiome(BlockVector2 position, BiomeType biome) {
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return setBiome(position.getX(), 0, position.getBlockZ(), biome);
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}
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@NonAbstractForCompatibility(
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delegateName = "setBiome",
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delegateParams = { int.class, int.class, int.class, BiomeType.class }
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)
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// The defaults need to remain for compatibility (the actual implementation still needs to override one of these)
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default boolean setBiome(int x, int y, int z, BiomeType biome) {
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DeprecationUtil.checkDelegatingOverride(getClass());
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return setBiome(MutableBlockVector2.get(x, z), biome);
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}
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/**
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* Set the light value
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* Set the biome.
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*
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* <p>
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* As implementation varies per Minecraft version, this may set more than
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* this position's biome. On versions prior to 1.15, this will set the entire
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* column. On later versions it will set the 4x4x4 cube.
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* </p>
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*
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* @param position the (x, y, z) location to set the biome at
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* @param biome the biome to set to
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* @return true if the biome was successfully set (return value may not be accurate)
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* @apiNote This must be overridden by new subclasses. See {@link NonAbstractForCompatibility}
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* for details
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*/
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@NonAbstractForCompatibility(
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delegateName = "setBiome",
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delegateParams = { BlockVector3.class, BiomeType.class }
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)
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default boolean setBiome(BlockVector3 position, BiomeType biome) {
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DeprecationUtil.checkDelegatingOverride(getClass());
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return setBiome(position.toBlockVector2(), biome);
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}
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/**
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* Set the light value.
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*
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* @param position position of the block
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* @param value light level to set
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@ -92,10 +127,11 @@ public interface OutputExtent {
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setBlockLight(position.getX(), position.getY(), position.getZ(), value);
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}
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default void setBlockLight(int x, int y, int z, int value) {}
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default void setBlockLight(int x, int y, int z, int value) {
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}
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/**
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* Set the sky light value
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* Set the sky light value.
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*
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* @param position position of the block
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* @param value light level to set
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@ -104,7 +140,8 @@ public interface OutputExtent {
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setSkyLight(position.getX(), position.getY(), position.getZ(), value);
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}
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default void setSkyLight(int x, int y, int z, int value) {}
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default void setSkyLight(int x, int y, int z, int value) {
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}
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/**
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* Return an {@link Operation} that should be called to tie up loose ends
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