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Fixed //flip sometimes throwing errors about unknown directions.
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@ -745,13 +745,13 @@ public class WorldEdit {
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dir = player.getCardinalDirection();
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dir = player.getCardinalDirection();
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}
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}
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if (dirStr.charAt(0) == 'w' || dir == PlayerDirection.EAST) {
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if (dirStr.charAt(0) == 'w' || dir == PlayerDirection.WEST) {
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return CuboidClipboard.FlipDirection.WEST_EAST;
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return CuboidClipboard.FlipDirection.WEST_EAST;
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} else if (dirStr.charAt(0) == 'e' || dir == PlayerDirection.EAST) {
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} else if (dirStr.charAt(0) == 'e' || dir == PlayerDirection.EAST) {
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return CuboidClipboard.FlipDirection.WEST_EAST;
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return CuboidClipboard.FlipDirection.WEST_EAST;
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} else if (dirStr.charAt(0) == 's' || dir == PlayerDirection.SOUTH) {
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} else if (dirStr.charAt(0) == 's' || dir == PlayerDirection.SOUTH) {
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return CuboidClipboard.FlipDirection.NORTH_SOUTH;
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return CuboidClipboard.FlipDirection.NORTH_SOUTH;
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} else if (dirStr.charAt(0) == 'n' || dir == PlayerDirection.SOUTH) {
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} else if (dirStr.charAt(0) == 'n' || dir == PlayerDirection.NORTH) {
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return CuboidClipboard.FlipDirection.NORTH_SOUTH;
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return CuboidClipboard.FlipDirection.NORTH_SOUTH;
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} else if (dirStr.charAt(0) == 'u') {
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} else if (dirStr.charAt(0) == 'u') {
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return CuboidClipboard.FlipDirection.UP_DOWN;
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return CuboidClipboard.FlipDirection.UP_DOWN;
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