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Added CombinedRegionFunction.
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import java.util.*;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Executes several region functions in order.
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*/
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public class CombinedRegionFunction implements RegionFunction {
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private final List<RegionFunction> functions = new ArrayList<RegionFunction>();
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/**
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* Create a combined region function.
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*/
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public CombinedRegionFunction() {
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}
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/**
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* Create a combined region function.
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*
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* @param functions a list of functions to match
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*/
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public CombinedRegionFunction(Collection<RegionFunction> functions) {
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checkNotNull(functions);
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this.functions.addAll(functions);
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}
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/**
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* Create a combined region function.
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*
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* @param function an array of functions to match
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*/
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public CombinedRegionFunction(RegionFunction... function) {
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this(Arrays.asList(checkNotNull(function)));
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}
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/**
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* Add the given functions to the list of functions to call.
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*
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* @param functions a list of functions
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*/
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public void add(Collection<RegionFunction> functions) {
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checkNotNull(functions);
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this.functions.addAll(functions);
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}
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/**
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* Add the given functions to the list of functions to call.
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*
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* @param function an array of functions
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*/
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public void add(RegionFunction... function) {
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add(Arrays.asList(checkNotNull(function)));
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}
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@Override
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public boolean apply(Vector position) throws WorldEditException {
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boolean ret = false;
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for (RegionFunction function : functions) {
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if (function.apply(position)) {
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ret = true;
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}
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}
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return ret;
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}
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}
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