Add /tracemask. (#474)

Allows setting a mask used for block traces. This allows brush tools to
pass through various materials, such as water (e.g. `/tracemask #solid`
or `/tracemask !air,water`) before starting to build.
By default, a null mask is equivalent to #existing (original behavior).

https://gfycat.com/ImmaculateFrayedCockatiel
This commit is contained in:
wizjany
2019-05-23 21:12:31 -04:00
committed by GitHub
parent d0ef56326a
commit 7b47d9a945
9 changed files with 150 additions and 37 deletions

View File

@ -21,7 +21,6 @@
package com.sk89q.worldedit.bukkit;
import com.sk89q.util.StringUtil;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.platform.Actor;
@ -33,7 +32,6 @@ import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import org.bukkit.event.player.PlayerCommandSendEvent;
import org.bukkit.event.player.PlayerGameModeChangeEvent;
import org.bukkit.event.player.PlayerInteractEvent;
@ -55,12 +53,6 @@ public class WorldEditListener implements Listener {
private WorldEditPlugin plugin;
/**
* Called when a player plays an animation, such as an arm swing
*
* @param event Relevant event details
*/
/**
* Construct the object;
*
@ -112,12 +104,8 @@ public class WorldEditListener implements Listener {
return;
}
try {
if (event.getHand() == EquipmentSlot.OFF_HAND) {
return; // TODO api needs to be able to get either hand depending on event
// for now just ignore all off hand interacts
}
} catch (NoSuchMethodError | NoSuchFieldError ignored) {
if (event.getHand() == EquipmentSlot.OFF_HAND) {
return;
}
final Player player = plugin.wrapPlayer(event.getPlayer());
@ -143,7 +131,6 @@ public class WorldEditListener implements Listener {
event.setCancelled(true);
}
} else if (action == Action.RIGHT_CLICK_BLOCK) {
final Block clickedBlock = event.getClickedBlock();
final Location pos = new Location(world, clickedBlock.getX(), clickedBlock.getY(), clickedBlock.getZ());