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//sel poly now keeps the previous selection, converting its outline into a polygon if necessary.
This loses some blocks, if anyone cares
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@ -616,7 +616,7 @@ public class SelectionCommands {
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selector = new ExtendingCuboidRegionSelector(oldSelector);
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player.print("Cuboid: left click for a starting point, right click to extend");
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} else if (typeName.equalsIgnoreCase("poly")) {
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selector = new Polygonal2DRegionSelector(world);
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selector = new Polygonal2DRegionSelector(oldSelector);
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player.print("2D polygon selector: Left/right click to add a point.");
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} else {
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player.printError("Only 'cuboid', 'extend' and 'poly' are accepted.");
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