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https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-23 17:57:38 +00:00
//sel poly now keeps the previous selection, converting its outline into a polygon if necessary.
This loses some blocks, if anyone cares
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@ -616,7 +616,7 @@ public class SelectionCommands {
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selector = new ExtendingCuboidRegionSelector(oldSelector);
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player.print("Cuboid: left click for a starting point, right click to extend");
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} else if (typeName.equalsIgnoreCase("poly")) {
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selector = new Polygonal2DRegionSelector(world);
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selector = new Polygonal2DRegionSelector(oldSelector);
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player.print("2D polygon selector: Left/right click to add a point.");
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} else {
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player.printError("Only 'cuboid', 'extend' and 'poly' are accepted.");
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@ -39,17 +39,17 @@ public class CuboidRegionSelector implements RegionSelector, CUIPointBasedRegion
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protected BlockVector pos1;
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protected BlockVector pos2;
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protected CuboidRegion region;
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public CuboidRegionSelector(LocalWorld world) {
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region = new CuboidRegion(world, new Vector(), new Vector());
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}
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public CuboidRegionSelector() {
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this((LocalWorld)null);
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this((LocalWorld) null);
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}
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public CuboidRegionSelector(RegionSelector oldSelector) {
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region = new CuboidRegion(oldSelector.getIncompleteRegion().getWorld(), new Vector(), new Vector());
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this(oldSelector.getIncompleteRegion().getWorld());
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if (oldSelector instanceof CuboidRegionSelector) {
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final CuboidRegionSelector cuboidRegionSelector = (CuboidRegionSelector) oldSelector;
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@ -50,7 +50,7 @@ public class Polygonal2DRegion implements Region {
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* Construct the region
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*/
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public Polygonal2DRegion() {
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this(null);
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this((LocalWorld) null);
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}
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/**
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@ -84,6 +84,11 @@ public class Polygonal2DRegion implements Region {
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recalculate();
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}
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public Polygonal2DRegion(Polygonal2DRegion region) {
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this(region.world, region.points, region.minY, region.maxY);
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hasY = region.hasY;
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}
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/**
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* Get the list of points.
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*
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@ -19,6 +19,7 @@
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package com.sk89q.worldedit.regions;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import com.sk89q.worldedit.BlockVector;
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@ -41,11 +42,44 @@ import com.sk89q.worldedit.cui.SelectionShapeEvent;
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public class Polygonal2DRegionSelector implements RegionSelector, CUIPointBasedRegion {
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protected BlockVector pos1;
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protected Polygonal2DRegion region;
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public Polygonal2DRegionSelector(LocalWorld world) {
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region = new Polygonal2DRegion(world);
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}
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public Polygonal2DRegionSelector(RegionSelector oldSelector) {
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this(oldSelector.getIncompleteRegion().getWorld());
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if (oldSelector instanceof Polygonal2DRegionSelector) {
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final Polygonal2DRegionSelector polygonal2DRegionSelector = (Polygonal2DRegionSelector) oldSelector;
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pos1 = polygonal2DRegionSelector.pos1;
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region = new Polygonal2DRegion(polygonal2DRegionSelector.region);
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} else {
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final Region oldRegion;
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try {
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oldRegion = oldSelector.getRegion();
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} catch (IncompleteRegionException e) {
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return;
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}
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BlockVector min = oldRegion.getMinimumPoint().toBlockVector();
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BlockVector max = oldRegion.getMaximumPoint().toBlockVector();
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int minY = min.getBlockY();
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int maxY = max.getBlockY();
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List<BlockVector2D> points = new ArrayList<BlockVector2D>(4);
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points.add(new BlockVector2D(min.getX(), min.getZ()));
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points.add(new BlockVector2D(min.getX(), max.getZ()));
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points.add(new BlockVector2D(max.getX(), max.getZ()));
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points.add(new BlockVector2D(max.getX(), min.getZ()));
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pos1 = min;
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region = new Polygonal2DRegion(oldRegion.getWorld(), points, minY, maxY);
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}
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}
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public boolean selectPrimary(Vector pos) {
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if (pos.equals(pos1)) {
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return false;
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