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Made hay blocks rotate like logs.
They're textured like them, too, so it fits. Also, they no longer violate the "flip twice equals rotate twice" conditions.
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696a2819a7
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@ -169,6 +169,7 @@ public final class BlockData {
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}
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break;
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case BlockID.HAY_BLOCK:
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case BlockID.LOG:
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if (data >= 4 && data <= 11) data ^= 0xc;
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break;
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@ -224,11 +225,6 @@ public final class BlockData {
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case BlockID.ANVIL:
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return data ^ 0x1;
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case BlockID.HAY_BLOCK:
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if (data == 4) return 8;
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else if (data == 8) return 4;
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else return 0; // sanitize extraneous data values since hay blocks are weird
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case BlockID.BED:
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return data & ~0x3 | (data + 1) & 0x3;
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@ -388,6 +384,7 @@ public final class BlockData {
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}
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break;
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case BlockID.HAY_BLOCK:
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case BlockID.LOG:
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if (data >= 4 && data <= 11) data ^= 0xc;
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break;
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@ -442,11 +439,6 @@ public final class BlockData {
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case BlockID.ANVIL:
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return data ^ 0x1;
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case BlockID.HAY_BLOCK:
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if (data == 4) return 8;
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else if (data == 8) return 4;
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else return 0;
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case BlockID.BED:
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return data & ~0x3 | (data - 1) & 0x3;
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@ -34,9 +34,6 @@ public class BlockDataTest {
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@Test
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public void testRotateFlip() {
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for (int type = 0; type < 256; ++type) {
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if (type == BlockID.HAY_BLOCK) {
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continue; // not monotonous
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}
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for (int data = 0; data < 16; ++data) {
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final String message = type + "/" + data;
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