Switch to using fake blocks, no more world pollution

This commit is contained in:
Matthew Miller
2018-08-18 15:22:49 +10:00
parent cf10f8ff8a
commit 7f419618cc
8 changed files with 62 additions and 14 deletions

View File

@ -497,4 +497,8 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
return false;
}
@Override
public void sendFakeBlock(Vector pos, BlockStateHolder block) {
}
}

View File

@ -31,6 +31,7 @@ import com.sk89q.worldedit.session.SessionKey;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.gamemode.GameMode;
import java.util.UUID;
@ -155,4 +156,9 @@ class PlayerProxy extends AbstractPlayerActor {
public void setGameMode(GameMode gameMode) {
basePlayer.setGameMode(gameMode);
}
@Override
public void sendFakeBlock(Vector pos, BlockStateHolder block) {
basePlayer.sendFakeBlock(pos, block);
}
}