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fix(core): Properly reinit convex CUI selection on primary click
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2c7b529f67
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@ -26,6 +26,7 @@ import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.internal.cui.CUIRegion;
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import com.sk89q.worldedit.internal.cui.CUIRegion;
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import com.sk89q.worldedit.internal.cui.SelectionPointEvent;
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import com.sk89q.worldedit.internal.cui.SelectionPointEvent;
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import com.sk89q.worldedit.internal.cui.SelectionPolygonEvent;
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import com.sk89q.worldedit.internal.cui.SelectionPolygonEvent;
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import com.sk89q.worldedit.internal.cui.SelectionShapeEvent;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.ConvexPolyhedralRegion;
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import com.sk89q.worldedit.regions.ConvexPolyhedralRegion;
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@ -206,6 +207,7 @@ public class ConvexPolyhedralRegionSelector implements RegionSelector, CUIRegion
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checkNotNull(session);
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checkNotNull(session);
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checkNotNull(pos);
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checkNotNull(pos);
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session.dispatchCUIEvent(player, new SelectionShapeEvent(getTypeID()));
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session.describeCUI(player);
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session.describeCUI(player);
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player.print(Caption.of("worldedit.selection.convex.explain.primary", TextComponent.of(pos.toString())));
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player.print(Caption.of("worldedit.selection.convex.explain.primary", TextComponent.of(pos.toString())));
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@ -226,6 +228,7 @@ public class ConvexPolyhedralRegionSelector implements RegionSelector, CUIRegion
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public void explainRegionAdjust(Actor player, LocalSession session) {
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public void explainRegionAdjust(Actor player, LocalSession session) {
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checkNotNull(player);
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checkNotNull(player);
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checkNotNull(session);
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checkNotNull(session);
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session.dispatchCUIEvent(player, new SelectionShapeEvent(getTypeID()));
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session.describeCUI(player);
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session.describeCUI(player);
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}
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}
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