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Apparently the wiki has wrong data values for the stone button.
Also added top attachment for vines.
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@ -909,7 +909,7 @@ public enum BlockType {
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nonDataAttachments.put(BlockID.WOODEN_PRESSURE_PLATE, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.WOODEN_PRESSURE_PLATE, PlayerDirection.DOWN);
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// redstone torches: see torches
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// redstone torches: see torches
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for (int offset = 0; offset <= 8; offset += 8) {
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for (int offset = 0; offset <= 8; offset += 8) {
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addCardinals(BlockID.STONE_BUTTON, offset+2, offset+3, offset+1, offset+4);
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addCardinals(BlockID.STONE_BUTTON, offset+4, offset+1, offset+3, offset+2);
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}
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}
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nonDataAttachments.put(BlockID.REED, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.REED, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.CAKE_BLOCK, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.CAKE_BLOCK, PlayerDirection.DOWN);
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@ -921,6 +921,7 @@ public enum BlockType {
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nonDataAttachments.put(BlockID.PUMPKIN_STEM, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.PUMPKIN_STEM, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.MELON_STEM, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.MELON_STEM, PlayerDirection.DOWN);
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// vines are complicated, but I'll list the single-attachment variants anyway
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// vines are complicated, but I'll list the single-attachment variants anyway
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dataAttachments.put(attachmentKey(BlockID.VINE, 0), PlayerDirection.UP);
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addCardinals(BlockID.VINE, 1, 2, 4, 8);
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addCardinals(BlockID.VINE, 1, 2, 4, 8);
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//nonDataAttachments.put(BlockID.NETHER_WART, PlayerDirection.DOWN);
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//nonDataAttachments.put(BlockID.NETHER_WART, PlayerDirection.DOWN);
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}
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}
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