Major command changes that don't work yet.

This commit is contained in:
MattBDev
2019-07-05 20:46:48 -04:00
parent ffc2092d93
commit 8108d0a936
399 changed files with 13558 additions and 7985 deletions

View File

@ -23,7 +23,6 @@ import com.boydti.fawe.Fawe;
import com.boydti.fawe.bukkit.FaweBukkit;
import com.boydti.fawe.object.RunnableVal;
import com.boydti.fawe.util.TaskManager;
import com.sk89q.util.StringUtil;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
@ -38,12 +37,19 @@ import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.session.SessionKey;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.formatting.text.Component;
import com.sk89q.worldedit.util.formatting.text.adapter.bukkit.TextAdapter;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.gamemode.GameMode;
import com.sk89q.worldedit.world.gamemode.GameModes;
import java.util.HashMap;
import java.util.Locale;
import java.util.Map;
import java.util.UUID;
import javax.annotation.Nullable;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
@ -53,11 +59,6 @@ import org.bukkit.event.player.PlayerDropItemEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import javax.annotation.Nullable;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
public class BukkitPlayer extends AbstractPlayerActor {
private Player player;
@ -162,6 +163,11 @@ public class BukkitPlayer extends AbstractPlayerActor {
}
}
@Override
public void print(Component component) {
TextAdapter.sendComponent(player, component);
}
@Override
public void setPosition(Vector3 pos, float pitch, float yaw) {
if (pos instanceof com.sk89q.worldedit.util.Location) {
@ -187,12 +193,12 @@ public class BukkitPlayer extends AbstractPlayerActor {
@Override
public GameMode getGameMode() {
return GameModes.get(player.getGameMode().name().toLowerCase());
return GameModes.get(player.getGameMode().name().toLowerCase(Locale.ROOT));
}
@Override
public void setGameMode(GameMode gameMode) {
player.setGameMode(org.bukkit.GameMode.valueOf(gameMode.getId().toUpperCase()));
player.setGameMode(org.bukkit.GameMode.valueOf(gameMode.getId().toUpperCase(Locale.ROOT)));
}
@Override