Current Progress #3

This commit is contained in:
IronApollo
2019-01-09 02:13:44 -05:00
parent d4157b7e0e
commit 842b1307c7
221 changed files with 3173 additions and 3041 deletions

View File

@ -22,10 +22,8 @@ package com.sk89q.worldedit.extension.platform;
import com.sk89q.worldedit.NotABlockException;
import com.sk89q.worldedit.PlayerDirection;
import com.sk89q.worldedit.WorldEditException;
<<<<<<< HEAD
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockMaterial;
=======
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.internal.cui.CUIEvent;
@ -35,8 +33,6 @@ import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.TargetBlock;
import com.sk89q.worldedit.util.auth.AuthorizationException;
import com.sk89q.worldedit.world.block.BaseBlock;
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.blocks.BlockType;
import com.sk89q.worldedit.world.block.BlockStateHolder;
@ -127,13 +123,10 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
if (free == 2) {
if (y - 1 != origY) {
<<<<<<< HEAD
final Vector pos = new Vector(x, y - 2, z);
final BlockVector3 pos = new BlockVector3(x, y - 2, z);
final BlockStateHolder state = world.getBlock(pos);
setPosition(new Vector(x + 0.5, y - 2 + BlockType.centralTopLimit(state), z + 0.5));
=======
setPosition(new Vector3(x + 0.5, y - 2 + 1, z + 0.5));
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
setPosition(new Vector3(x + 0.5, y - 2 + BlockType.centralTopLimit(state), z + 0.5));
// setPosition(new Vector3(x + 0.5, y - 2 + 1, z + 0.5));
}
return;
@ -151,17 +144,10 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
int z = searchPos.getBlockZ();
while (y >= 0) {
<<<<<<< HEAD
final Vector pos = new Vector(x, y, z);
final BlockStateHolder id = world.getBlock(pos);
if (id.getBlockType().getMaterial().isMovementBlocker()) {
setPosition(new Vector(x + 0.5, y + BlockType.centralTopLimit(id), z + 0.5));
=======
final BlockVector3 pos = new BlockVector3(x, y, z);
final BlockState id = world.getBlock(pos);
if (id.getBlockType().getMaterial().isMovementBlocker()) {
setPosition(new Vector3(x + 0.5, y + 1, z + 0.5));
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
setPosition(new Vector3(x + 0.5, y + + BlockType.centralTopLimit(id), z + 0.5));
return;
}
@ -185,8 +171,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
int maxY = world.getMaxY();
if (y >= maxY) return false;
<<<<<<< HEAD
BlockMaterial initialMaterial = world.getBlockType(new Vector(x, y, z)).getMaterial();
BlockMaterial initialMaterial = world.getBlockType(new BlockVector3(x, y, z)).getMaterial();
boolean lastState = initialMaterial.isMovementBlocker() && initialMaterial.isFullCube();
@ -196,7 +181,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
for (int level = y + 1; level <= maxY + 2; level++) {
BlockState state;
if (level >= maxY) state = BlockTypes.VOID_AIR.getDefaultState();
else state = world.getBlock(new Vector(x, level, z));
else state = world.getBlock(new BlockVector3(x, level, z));
BlockTypes type = state.getBlockType();
BlockMaterial material = type.getMaterial();
@ -204,29 +189,6 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
if (!lastState) {
lastState = BlockType.centralBottomLimit(state) != 1;
continue;
=======
while (y <= world.getMaximumPoint().getY() + 2) {
if (!world.getBlock(new BlockVector3(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
++free;
} else {
free = 0;
}
if (free == 2) {
++spots;
if (spots == 2) {
final BlockVector3 platform = new BlockVector3(x, y - 2, z);
final BlockStateHolder block = world.getBlock(platform);
final com.sk89q.worldedit.world.block.BlockType type = block.getBlockType();
// Don't get put in lava!
if (type == BlockTypes.LAVA) {
return false;
}
setPosition(platform.toVector3().add(0.5, 1, 0.5));
return true;
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
}
if (freeStart == -1) {
freeStart = level + BlockType.centralTopLimit(state);
@ -234,7 +196,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
double bottomLimit = BlockType.centralBottomLimit(state);
double space = level + bottomLimit - freeStart;
if (space >= height) {
setPosition(new Vector(x + 0.5, freeStart, z + 0.5));
setPosition(new Vector3(x + 0.5, freeStart, z + 0.5));
return true;
}
// Not enough room, reset the free position
@ -258,9 +220,8 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
final int z = pos.getBlockZ();
final Extent world = pos.getExtent();
BlockMaterial initialMaterial = world.getBlockType(new Vector(x, y, z)).getMaterial();
BlockMaterial initialMaterial = world.getBlockType(new BlockVector3(x, y, z)).getMaterial();
<<<<<<< HEAD
boolean lastState = initialMaterial.isMovementBlocker() && initialMaterial.isFullCube();
double height = 1.85;
@ -272,7 +233,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
for (int level = y + 1; level > 0; level--) {
BlockState state;
if (level >= maxY) state = BlockTypes.VOID_AIR.getDefaultState();
else state = world.getBlock(new Vector(x, level, z));
else state = world.getBlock(new BlockVector3(x, level, z));
BlockTypes type = state.getBlockType();
BlockMaterial material = type.getMaterial();
@ -288,29 +249,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
double freeStart = level + topLimit;
double space = freeEnd - freeStart;
if (space >= height) {
setPosition(new Vector(x + 0.5, freeStart, z + 0.5));
=======
while (y >= 1) {
if (!world.getBlock(new BlockVector3(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
++free;
} else {
free = 0;
}
if (free == 2) {
// So we've found a spot, but we have to drop the player
// lightly and also check to see if there's something to
// stand upon
while (y >= 0) {
final BlockVector3 platform = new BlockVector3(x, y, z);
final BlockStateHolder block = world.getBlock(platform);
final BlockType type = block.getBlockType();
// Don't want to end up in lava
if (!type.getMaterial().isAir() && type != BlockTypes.LAVA) {
// Found a block!
setPosition(platform.toVector3().add(0.5, 1, 0.5));
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
setPosition(new Vector3(x + 0.5, freeStart, z + 0.5));
return true;
}
// Not enough room, reset the free position
@ -392,41 +331,25 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
@Override
public void floatAt(int x, int y, int z, boolean alwaysGlass) {
<<<<<<< HEAD
Vector spot = new Vector(x, y - 1, z);
if (!getLocation().getExtent().getBlock(spot).getBlockType().getMaterial().isMovementBlocker()) {
try {
getLocation().getExtent().setBlock(new Vector(x, y - 1, z), BlockTypes.GLASS.getDefaultState());
} catch (WorldEditException e) {
e.printStackTrace();
=======
try {
BlockVector3 spot = new BlockVector3(x, y - 1, z);
if (!getLocation().getExtent().getBlock(spot).getBlockType().getMaterial().isMovementBlocker()) {
getLocation().getExtent().setBlock(spot, BlockTypes.GLASS.getDefaultState());
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
}
}catch (WorldEditException e) {
e.printStackTrace();
}
setPosition(new Vector3(x + 0.5, y, z + 0.5));
}
@Override
public Location getBlockIn() {
<<<<<<< HEAD
Location loc = getLocation();
return new Location(loc.getExtent(), loc.toBlockVector(), loc.getDirection());
=======
return getLocation().setPosition(getLocation().toVector().floor());
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
}
@Override
public Location getBlockOn() {
<<<<<<< HEAD
return getLocation().setY(getLocation().getY() - 1);
=======
return getLocation().setPosition(getLocation().setY(getLocation().getY() - 1).toVector().floor());
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
}
@Override
@ -607,12 +530,8 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
return false;
}
<<<<<<< HEAD
}
=======
@Override
public void sendFakeBlock(BlockVector3 pos, BlockStateHolder block) {
}
}
>>>>>>> 399e0ad5... Refactor vector system to be cleaner

View File

@ -19,7 +19,6 @@
package com.sk89q.worldedit.extension.platform;
<<<<<<< HEAD
import com.boydti.fawe.config.BBC;
import com.boydti.fawe.object.FawePlayer;
import com.boydti.fawe.object.brush.visualization.VirtualWorld;
@ -30,9 +29,7 @@ import com.boydti.fawe.wrappers.LocationMaskedPlayerWrapper;
import com.boydti.fawe.wrappers.PlayerWrapper;
import com.boydti.fawe.wrappers.WorldWrapper;
import com.sk89q.worldedit.*;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.command.tool.*;
=======
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.LocalConfiguration;
@ -43,7 +40,6 @@ import com.sk89q.worldedit.command.tool.DoubleActionBlockTool;
import com.sk89q.worldedit.command.tool.DoubleActionTraceTool;
import com.sk89q.worldedit.command.tool.Tool;
import com.sk89q.worldedit.command.tool.TraceTool;
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.event.platform.*;
import com.sk89q.worldedit.extension.platform.permission.ActorSelectorLimits;
@ -305,12 +301,11 @@ public class PlatformManager {
public void handleBlockInteract(BlockInteractEvent event) {
// Create a proxy actor with a potentially different world for
// making changes to the world
<<<<<<< HEAD
Request.reset();
final Actor actor = createProxyActor(event.getCause());
try {
final Location location = event.getLocation();
final Vector vector = location.toVector();
final BlockVector3 vector = location.toVector().toBlockPoint();
// At this time, only handle interaction from players
if (actor instanceof Player) {
@ -322,12 +317,6 @@ public class PlatformManager {
virtual.handleBlockInteract(playerActor, vector, event);
if (event.isCancelled()) return;
}
=======
Actor actor = createProxyActor(event.getCause());
Location location = event.getLocation();
Vector3 vector = location.toVector();
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
if (event.getType() == Interaction.HIT) {
if (session.isToolControlEnabled() && playerActor.getItemInHand(HandSide.MAIN_HAND).getType().equals(getConfiguration().wandItem)) {
@ -340,7 +329,7 @@ public class PlatformManager {
fp.runAction(new Runnable() {
@Override
public void run() {
if (selector.selectPrimary(location.toVector(), ActorSelectorLimits.forActor(player))) {
if (selector.selectPrimary(vector, ActorSelectorLimits.forActor(player))) {
selector.explainPrimarySelection(actor, session, vector);
}
}
@ -364,7 +353,7 @@ public class PlatformManager {
return;
}
}
<<<<<<< HEAD
//<<<<<<< HEAD
final Tool tool = session.getTool(playerActor);
if (tool != null && tool instanceof DoubleActionBlockTool) {
if (tool.canUse(playerActor)) {
@ -379,14 +368,14 @@ public class PlatformManager {
event.setCancelled(true);
return;
}
=======
RegionSelector selector = session.getRegionSelector(player.getWorld());
BlockVector3 blockPoint = vector.toBlockPoint();
if (selector.selectPrimary(blockPoint, ActorSelectorLimits.forActor(player))) {
selector.explainPrimarySelection(actor, session, blockPoint);
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
//=======
//
// RegionSelector selector = session.getRegionSelector(player.getWorld());
//
// BlockVector3 blockPoint = vector.toBlockPoint();
// if (selector.selectPrimary(blockPoint, ActorSelectorLimits.forActor(player))) {
// selector.explainPrimarySelection(actor, session, blockPoint);
//>>>>>>> 399e0ad5... Refactor vector system to be cleaner
}
} else if (event.getType() == Interaction.OPEN) {
if (session.isToolControlEnabled() && playerActor.getItemInHand(HandSide.MAIN_HAND).getType().equals(getConfiguration().wandItem)) {
@ -410,7 +399,7 @@ public class PlatformManager {
return;
}
<<<<<<< HEAD
//<<<<<<< HEAD
final Tool tool = session.getTool(playerActor);
if (tool != null && tool instanceof BlockTool) {
if (tool.canUse(playerActor)) {
@ -431,23 +420,23 @@ public class PlatformManager {
return;
}
}
=======
RegionSelector selector = session.getRegionSelector(player.getWorld());
BlockVector3 blockPoint = vector.toBlockPoint();
if (selector.selectSecondary(blockPoint, ActorSelectorLimits.forActor(player))) {
selector.explainSecondarySelection(actor, session, blockPoint);
}
event.setCancelled(true);
return;
}
Tool tool = session.getTool(player.getItemInHand(HandSide.MAIN_HAND).getType());
if (tool instanceof BlockTool) {
if (tool.canUse(player)) {
((BlockTool) tool).actPrimary(queryCapability(Capability.WORLD_EDITING), getConfiguration(), player, session, location);
event.setCancelled(true);
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
//=======
// RegionSelector selector = session.getRegionSelector(player.getWorld());
// BlockVector3 blockPoint = vector.toBlockPoint();
// if (selector.selectSecondary(blockPoint, ActorSelectorLimits.forActor(player))) {
// selector.explainSecondarySelection(actor, session, blockPoint);
// }
//
// event.setCancelled(true);
// return;
// }
//
// Tool tool = session.getTool(player.getItemInHand(HandSide.MAIN_HAND).getType());
// if (tool instanceof BlockTool) {
// if (tool.canUse(player)) {
// ((BlockTool) tool).actPrimary(queryCapability(Capability.WORLD_EDITING), getConfiguration(), player, session, location);
// event.setCancelled(true);
//>>>>>>> 399e0ad5... Refactor vector system to be cleaner
}
}
}