Current Progress #3

This commit is contained in:
IronApollo
2019-01-09 02:13:44 -05:00
parent d4157b7e0e
commit 842b1307c7
221 changed files with 3173 additions and 3041 deletions

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@ -22,13 +22,9 @@ package com.sk89q.worldedit.internal.command;
import com.sk89q.minecraft.util.commands.CommandContext;
import com.sk89q.minecraft.util.commands.CommandException;
import com.sk89q.minecraft.util.commands.Logging;
<<<<<<< HEAD
import com.sk89q.worldedit.*;
=======
import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.WorldEdit;
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.math.Vector3;

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@ -28,11 +28,8 @@ import com.sk89q.worldedit.PlayerDirection;
import com.sk89q.worldedit.UnknownDirectionException;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
<<<<<<< HEAD
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
=======
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.input.NoMatchException;
@ -56,7 +53,6 @@ import com.sk89q.worldedit.util.command.parametric.ParameterException;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.biome.BaseBiome;
import com.sk89q.worldedit.world.biome.Biomes;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
@ -310,17 +306,10 @@ public class WorldEditBinding extends BindingHelper {
* @throws UnknownDirectionException on an unknown direction
*/
@BindingMatch(classifier = Direction.class,
<<<<<<< HEAD
type = Vector.class,
behavior = BindingBehavior.CONSUMES,
consumedCount = 1)
public Vector getDirection(ArgumentStack context, Direction direction)
=======
type = BlockVector3.class,
behavior = BindingBehavior.CONSUMES,
consumedCount = 1)
public BlockVector3 getDirection(ArgumentStack context, Direction direction)
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
throws ParameterException, UnknownDirectionException {
Player sender = getPlayer(context);
return worldEdit.getDirection(sender, context.next());

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@ -19,12 +19,8 @@
package com.sk89q.worldedit.internal.expression.runtime;
<<<<<<< HEAD
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
=======
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
import com.sk89q.worldedit.internal.expression.Expression;
import com.sk89q.worldedit.internal.expression.runtime.Function.Dynamic;
import com.sk89q.worldedit.math.Vector3;