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Current Progress #3
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@ -22,13 +22,9 @@ package com.sk89q.worldedit.internal.command;
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import com.sk89q.minecraft.util.commands.CommandContext;
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import com.sk89q.minecraft.util.commands.CommandException;
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import com.sk89q.minecraft.util.commands.Logging;
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<<<<<<< HEAD
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import com.sk89q.worldedit.*;
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=======
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import com.sk89q.worldedit.IncompleteRegionException;
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import com.sk89q.worldedit.LocalSession;
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import com.sk89q.worldedit.WorldEdit;
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>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.math.Vector3;
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@ -28,11 +28,8 @@ import com.sk89q.worldedit.PlayerDirection;
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import com.sk89q.worldedit.UnknownDirectionException;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditException;
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<<<<<<< HEAD
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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=======
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>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extension.input.NoMatchException;
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@ -56,7 +53,6 @@ import com.sk89q.worldedit.util.command.parametric.ParameterException;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.biome.BaseBiome;
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import com.sk89q.worldedit.world.biome.Biomes;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockType;
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@ -310,17 +306,10 @@ public class WorldEditBinding extends BindingHelper {
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* @throws UnknownDirectionException on an unknown direction
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*/
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@BindingMatch(classifier = Direction.class,
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<<<<<<< HEAD
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type = Vector.class,
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behavior = BindingBehavior.CONSUMES,
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consumedCount = 1)
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public Vector getDirection(ArgumentStack context, Direction direction)
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=======
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type = BlockVector3.class,
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behavior = BindingBehavior.CONSUMES,
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consumedCount = 1)
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public BlockVector3 getDirection(ArgumentStack context, Direction direction)
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>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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throws ParameterException, UnknownDirectionException {
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Player sender = getPlayer(context);
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return worldEdit.getDirection(sender, context.next());
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@ -19,12 +19,8 @@
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package com.sk89q.worldedit.internal.expression.runtime;
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<<<<<<< HEAD
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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=======
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>>>>>>> 399e0ad5... Refactor vector system to be cleaner
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import com.sk89q.worldedit.internal.expression.Expression;
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import com.sk89q.worldedit.internal.expression.runtime.Function.Dynamic;
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import com.sk89q.worldedit.math.Vector3;
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