Fix error in /up when used out of bounds.

Also reduce calls to Entity#getLocation() all over since it's
more expensive than it needs to be (adapts world/vector every time).
This commit is contained in:
wizjany
2019-07-10 18:25:34 -04:00
parent e504c29df6
commit 8545417b3a
8 changed files with 86 additions and 22 deletions

View File

@@ -178,4 +178,9 @@ class PlayerProxy extends AbstractPlayerActor {
public <B extends BlockStateHolder<B>> void sendFakeBlock(BlockVector3 pos, B block) {
basePlayer.sendFakeBlock(pos, block);
}
@Override
public void floatAt(int x, int y, int z, boolean alwaysGlass) {
basePlayer.floatAt(x, y, z, alwaysGlass);
}
}