mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-22 17:27:38 +00:00
Fix error in /up when used out of bounds.
Also reduce calls to Entity#getLocation() all over since it's more expensive than it needs to be (adapts world/vector every time).
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e504c29df6
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@ -180,7 +180,8 @@ public class BiomeCommands {
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Mask2D mask2d = mask != null ? mask.toMask2D() : null;
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if (atPosition) {
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region = new CuboidRegion(player.getLocation().toVector().toBlockPoint(), player.getLocation().toVector().toBlockPoint());
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final BlockVector3 pos = player.getLocation().toVector().toBlockPoint();
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region = new CuboidRegion(pos, pos);
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} else {
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region = session.getSelection(world);
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}
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@ -19,7 +19,10 @@
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package com.sk89q.worldedit.extension.platform;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.NotABlockException;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extent.Extent;
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@ -32,6 +35,7 @@ import com.sk89q.worldedit.util.HandSide;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.TargetBlock;
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import com.sk89q.worldedit.util.auth.AuthorizationException;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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@ -173,7 +177,7 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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if (spots == 2) {
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final BlockVector3 platform = BlockVector3.at(x, y - 2, z);
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final BlockState block = world.getBlock(platform);
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final com.sk89q.worldedit.world.block.BlockType type = block.getBlockType();
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final BlockType type = block.getBlockType();
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// Don't get put in lava!
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if (type == BlockTypes.LAVA) {
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@ -259,6 +263,13 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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// Found a ceiling!
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if (world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
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int platformY = Math.max(initialY, y - 3 - clearance);
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if (platformY < initialY) { // if ==, they already have the given clearance, if <, clearance is too large
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printError("Not enough space above you!");
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return false;
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} else if (platformY == initialY) {
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printError("You're already at the ceiling.");
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return false;
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}
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floatAt(x, platformY + 1, z, alwaysGlass);
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return true;
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}
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@ -302,25 +313,27 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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@Override
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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try {
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BlockVector3 spot = BlockVector3.at(x, y - 1, z);
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if (!getLocation().getExtent().getBlock(spot).getBlockType().getMaterial().isMovementBlocker()) {
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getLocation().getExtent().setBlock(spot, BlockTypes.GLASS.getDefaultState());
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final World world = (World) getLocation().getExtent();
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if (!world.getBlock(spot).getBlockType().getMaterial().isMovementBlocker()) {
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try (EditSession session = WorldEdit.getInstance().getEditSessionFactory().getEditSession(world, 1, this)) {
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session.setBlock(spot, BlockTypes.GLASS.getDefaultState());
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} catch (MaxChangedBlocksException ignored) {
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}
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} catch (WorldEditException e) {
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e.printStackTrace();
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}
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setPosition(Vector3.at(x + 0.5, y, z + 0.5));
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}
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@Override
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public Location getBlockIn() {
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return getLocation().setPosition(getLocation().toVector().floor());
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final Location location = getLocation();
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return location.setPosition(location.toVector().floor());
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}
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@Override
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public Location getBlockOn() {
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return getLocation().setPosition(getLocation().setY(getLocation().getY() - 1).toVector().floor());
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final Location location = getLocation();
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return location.setPosition(location.setY(location.getY() - 1).toVector().floor());
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}
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@Override
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@ -369,15 +382,16 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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@Override
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public Direction getCardinalDirection(int yawOffset) {
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if (getLocation().getPitch() > 67.5) {
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final Location location = getLocation();
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if (location.getPitch() > 67.5) {
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return Direction.DOWN;
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}
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if (getLocation().getPitch() < -67.5) {
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if (location.getPitch() < -67.5) {
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return Direction.UP;
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}
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// From hey0's code
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double rot = (getLocation().getYaw() + yawOffset) % 360; //let's use real yaw now
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double rot = (location.getYaw() + yawOffset) % 360; //let's use real yaw now
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if (rot < 0) {
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rot += 360.0;
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}
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@ -446,7 +460,8 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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@Override
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public void setPosition(Vector3 pos) {
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setPosition(pos, getLocation().getPitch(), getLocation().getYaw());
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final Location location = getLocation();
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setPosition(pos, location.getPitch(), location.getYaw());
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}
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@Override
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@ -178,4 +178,9 @@ class PlayerProxy extends AbstractPlayerActor {
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public <B extends BlockStateHolder<B>> void sendFakeBlock(BlockVector3 pos, B block) {
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basePlayer.sendFakeBlock(pos, block);
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}
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@Override
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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basePlayer.floatAt(x, y, z, alwaysGlass);
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}
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}
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@ -260,8 +260,9 @@ public class SpongeSchematicWriter implements ClipboardWriter {
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}
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values.remove("id");
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values.put("Id", new StringTag(state.getType().getId()));
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values.put("Pos", writeVector(e.getLocation().toVector()));
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values.put("Rotation", writeRotation(e.getLocation()));
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final Location location = e.getLocation();
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values.put("Pos", writeVector(location.toVector()));
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values.put("Rotation", writeRotation(location));
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return new CompoundTag(values);
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}).filter(Objects::nonNull).collect(Collectors.toList());
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@ -32,6 +32,7 @@ import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.RegionSelector;
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import com.sk89q.worldedit.regions.selector.CuboidRegionSelector;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockTypes;
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@ -114,11 +115,12 @@ public class ServerCUIHandler {
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}
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// Borrowed this math from FAWE
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double rotX = player.getLocation().getYaw();
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double rotY = player.getLocation().getPitch();
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final Location location = player.getLocation();
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double rotX = location.getYaw();
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double rotY = location.getPitch();
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double xz = Math.cos(Math.toRadians(rotY));
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int x = (int) (player.getLocation().getX() - (-xz * Math.sin(Math.toRadians(rotX))) * 12);
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int z = (int) (player.getLocation().getZ() - (xz * Math.cos(Math.toRadians(rotX))) * 12);
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int x = (int) (location.getX() - (-xz * Math.sin(Math.toRadians(rotX))) * 12);
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int z = (int) (location.getZ() - (xz * Math.cos(Math.toRadians(rotX))) * 12);
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int y = Math.max(0, Math.min(Math.min(255, posY + 32), posY + 3));
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Map<String, Tag> structureTag = new HashMap<>();
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@ -106,7 +106,7 @@ public class FabricPlayer extends AbstractPlayerActor {
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}
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@Override
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public com.sk89q.worldedit.world.World getWorld() {
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public World getWorld() {
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return FabricWorldEdit.inst.getWorld(this.player.world);
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}
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@ -188,6 +188,20 @@ public class FabricPlayer extends AbstractPlayerActor {
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return null;
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}
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@Override
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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if (alwaysGlass || !player.abilities.allowFlying) {
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super.floatAt(x, y, z, alwaysGlass);
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return;
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}
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setPosition(Vector3.at(x + 0.5, y, z + 0.5));
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if (!player.abilities.flying) {
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player.abilities.flying = true;
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player.sendAbilitiesUpdate();
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}
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}
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@Override
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public <B extends BlockStateHolder<B>> void sendFakeBlock(BlockVector3 pos, B block) {
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World world = getWorld();
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@ -107,7 +107,7 @@ public class ForgePlayer extends AbstractPlayerActor {
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}
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@Override
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public com.sk89q.worldedit.world.World getWorld() {
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public World getWorld() {
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return ForgeWorldEdit.inst.getWorld(this.player.world);
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}
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@ -189,6 +189,20 @@ public class ForgePlayer extends AbstractPlayerActor {
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return null;
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}
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@Override
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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if (alwaysGlass || !player.abilities.allowFlying) {
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super.floatAt(x, y, z, alwaysGlass);
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return;
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}
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setPosition(Vector3.at(x + 0.5, y, z + 0.5));
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if (!player.abilities.isFlying) {
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player.abilities.isFlying = true;
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player.sendPlayerAbilities();
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}
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}
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@Override
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public <B extends BlockStateHolder<B>> void sendFakeBlock(BlockVector3 pos, B block) {
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World world = getWorld();
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@ -38,6 +38,7 @@ import com.sk89q.worldedit.world.gamemode.GameMode;
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import com.sk89q.worldedit.world.gamemode.GameModes;
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import com.sk89q.worldedit.world.item.ItemTypes;
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import org.spongepowered.api.Sponge;
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import org.spongepowered.api.data.key.Keys;
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import org.spongepowered.api.data.type.HandTypes;
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import org.spongepowered.api.entity.living.player.Player;
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import org.spongepowered.api.item.ItemType;
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@ -202,6 +203,17 @@ public class SpongePlayer extends AbstractPlayerActor {
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gameMode.getId()).get());
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}
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@Override
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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if (alwaysGlass || !player.get(Keys.CAN_FLY).orElse(false)) {
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super.floatAt(x, y, z, alwaysGlass);
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return;
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}
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setPosition(Vector3.at(x + 0.5, y, z + 0.5));
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player.offer(Keys.IS_FLYING, true);
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}
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@Override
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public <B extends BlockStateHolder<B>> void sendFakeBlock(BlockVector3 pos, B block) {
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org.spongepowered.api.world.Location<World> loc = player.getWorld().getLocation(pos.getX(), pos.getY(), pos.getZ());
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