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Clamp acceptable density for //flora and //forest.
Fixes WORLDEDIT-3148.
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@ -449,7 +449,8 @@ public class RegionCommands {
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)
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@CommandPermissions("worldedit.region.forest")
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@Logging(REGION)
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public void forest(Player player, EditSession editSession, @Selection Region region, @Optional("tree") TreeType type, @Optional("5") double density) throws WorldEditException {
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public void forest(Player player, EditSession editSession, @Selection Region region, @Optional("tree") TreeType type,
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@Optional("5") @Range(min = 0, max = 100) double density) throws WorldEditException {
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density = density / 100;
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ForestGenerator generator = new ForestGenerator(editSession, new TreeGenerator(type));
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GroundFunction ground = new GroundFunction(new ExistingBlockMask(editSession), generator);
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@ -469,7 +470,7 @@ public class RegionCommands {
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)
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@CommandPermissions("worldedit.region.flora")
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@Logging(REGION)
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public void flora(Player player, EditSession editSession, @Selection Region region, @Optional("10") double density) throws WorldEditException {
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public void flora(Player player, EditSession editSession, @Selection Region region, @Optional("10") @Range(min = 0, max = 100) double density) throws WorldEditException {
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density = density / 100;
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FloraGenerator generator = new FloraGenerator(editSession);
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GroundFunction ground = new GroundFunction(new ExistingBlockMask(editSession), generator);
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