Simplify command dispatch to ensure command order (#2131)

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Hannes Greule 2023-04-18 17:28:38 +02:00 committed by GitHub
parent 5cd9616507
commit 86acb1c4d4
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@ -678,20 +678,16 @@ public final class PlatformCommandManager {
Actor actor = event.getActor(); Actor actor = event.getActor();
String args = event.getArguments(); String args = event.getArguments();
TaskManager.taskManager().taskNow(() -> {
if (!Fawe.isMainThread()) {
Thread.currentThread().setName("FAWE Thread for player: " + actor.getName());
}
int space0 = args.indexOf(' '); int space0 = args.indexOf(' ');
String arg0 = space0 == -1 ? args : args.substring(0, space0); String arg0 = space0 == -1 ? args : args.substring(0, space0);
Optional<Command> optional = commandManager.getCommand(arg0); Optional<Command> optional = commandManager.getCommand(arg0);
if (!optional.isPresent()) { if (optional.isEmpty()) {
return; return;
} }
Command cmd = optional.get(); Command cmd = optional.get();
PermissionCondition queued = cmd.getCondition().as(PermissionCondition.class).orElse(null); PermissionCondition queued = cmd.getCondition().as(PermissionCondition.class).orElse(null);
if (queued != null && !queued.isQueued()) { if (queued != null && !queued.isQueued()) {
handleCommandOnCurrentThread(event); TaskManager.taskManager().taskNow(() -> handleCommandOnCurrentThread(event), Fawe.isMainThread());
return; return;
} else { } else {
actor.decline(); actor.decline();
@ -702,7 +698,6 @@ public final class PlatformCommandManager {
PlatformCommandManager.this.handleCommandOnCurrentThread(event); PlatformCommandManager.this.handleCommandOnCurrentThread(event);
} }
}, false, true); }, false, true);
}, Fawe.isMainThread());
} }
public void handleCommandOnCurrentThread(CommandEvent event) { public void handleCommandOnCurrentThread(CommandEvent event) {