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Fix Forge regen, by retaining the world reference. Also close the world.
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1d413cde76
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@ -96,6 +96,7 @@ import net.minecraft.world.storage.WorldInfo;
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import javax.annotation.Nullable;
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import java.io.File;
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import java.io.IOException;
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import java.lang.ref.WeakReference;
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import java.nio.file.Path;
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import java.util.Collections;
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@ -329,8 +330,8 @@ public class ForgeWorld extends AbstractWorld {
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MinecraftServer server = originalWorld.getServer();
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SaveHandler saveHandler = new SaveHandler(saveFolder, originalWorld.getSaveHandler().getWorldDirectory().getName(), server, server.getDataFixer());
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World freshWorld = new ServerWorld(server, server.getBackgroundExecutor(), saveHandler, originalWorld.getWorldInfo(),
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originalWorld.dimension.getType(), originalWorld.getProfiler(), new NoOpChunkStatusListener());
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try (World freshWorld = new ServerWorld(server, server.getBackgroundExecutor(), saveHandler, originalWorld.getWorldInfo(),
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originalWorld.dimension.getType(), originalWorld.getProfiler(), new NoOpChunkStatusListener())) {
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// Pre-gen all the chunks
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// We need to also pull one more chunk in every direction
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@ -343,6 +344,9 @@ public class ForgeWorld extends AbstractWorld {
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for (BlockVector3 vec : region) {
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editSession.setBlock(vec, from.getFullBlock(vec));
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}
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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} catch (MaxChangedBlocksException e) {
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throw new RuntimeException(e);
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} finally {
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