Added //naturalize.

This commit is contained in:
sk89q
2011-08-02 15:46:11 -07:00
parent 9343b3d1a8
commit 8bb0629d79
3 changed files with 197 additions and 103 deletions

View File

@ -1296,6 +1296,79 @@ public class EditSession {
return affected;
}
/**
* Turns the first 3 layers into dirt/grass and the bottom layers
* into rock, like a natural Minecraft mountain.
*
* @param region
* @return number of blocks affected
* @throws MaxChangedBlocksException
*/
public int naturalizeCuboidBlocks(Region region)
throws MaxChangedBlocksException {
Vector min = region.getMinimumPoint();
Vector max = region.getMaximumPoint();
int upperY = Math.min(127, max.getBlockY() + 1);
int lowerY = Math.max(0, min.getBlockY() - 1);
int affected = 0;
int minX = min.getBlockX();
int minZ = min.getBlockZ();
int maxX = max.getBlockX();
int maxZ = max.getBlockZ();
BaseBlock grass = new BaseBlock(BlockID.GRASS);
BaseBlock dirt = new BaseBlock(BlockID.DIRT);
BaseBlock stone = new BaseBlock(BlockID.STONE);
for (int x = minX; x <= maxX; ++x) {
for (int z = minZ; z <= maxZ; ++z) {
int level = -1;
for (int y = upperY; y >= lowerY; --y) {
Vector pt = new Vector(x, y, z);
Vector above = new Vector(x, y + 1, z);
int blockType = getBlockType(pt);
boolean isTransformable =
blockType == BlockID.GRASS
|| blockType == BlockID.DIRT
|| blockType == BlockID.STONE;
// Still searching for the top block
if (level == -1) {
if (!isTransformable) {
continue; // Not transforming this column yet
}
level = 0;
}
if (level >= 0) {
if (isTransformable) {
if (level == 0) {
setBlock(pt, grass);
affected++;
} else if (level <= 2) {
setBlock(pt, dirt);
affected++;
} else {
setBlock(pt, stone);
affected++;
}
}
level++;
}
}
}
}
return affected;
}
/**
* Stack a cuboid region.
*

View File

@ -121,6 +121,23 @@ public class RegionCommands {
player.print(affected + " block(s) have been overlayed.");
}
@Command(
aliases = {"/naturalize"},
usage = "",
desc = "3 layers of dirt on top then rock below",
min = 0,
max = 0
)
@CommandPermissions({"worldedit.region.naturalize"})
public static void naturalize(CommandContext args, WorldEdit we,
LocalSession session, LocalPlayer player, EditSession editSession)
throws WorldEditException {
Region region = session.getSelection(player.getWorld());
int affected = editSession.naturalizeCuboidBlocks(region);
player.print(affected + " block(s) have been naturalized.");
}
@Command(
aliases = {"/walls"},
usage = "<block>",