fix: add null check for block targetted with inspect brush (#2443)

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Jordan 2023-10-05 14:54:52 +01:00 committed by GitHub
parent b9517a5cfb
commit 90d52f39d9
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@ -74,7 +74,12 @@ public class InspectBrush extends BrushTool {
return false; return false;
} }
try { try {
BlockVector3 target = getTarget(player, rightClick).toBlockPoint(); Vector3 targetVector = getTarget(player, rightClick);
if (targetVector == null) {
player.print(Caption.of("worldedit.tool.no-block"));
return true;
}
BlockVector3 target = targetVector.toBlockPoint();
final int x = target.getBlockX(); final int x = target.getBlockX();
final int y = target.getBlockY(); final int y = target.getBlockY();
final int z = target.getBlockZ(); final int z = target.getBlockZ();