Added new Mask interface and deprecated old one.

This commit is contained in:
sk89q
2014-03-30 01:36:02 -07:00
parent 9ab1d0f150
commit 9113cd4bd3
35 changed files with 753 additions and 182 deletions

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
import com.sk89q.worldedit.Extent;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* An abstract implementation of {@link Mask} that takes uses an {@link Extent}.
*/
public abstract class AbstractExtentMask extends AbstractMask {
private Extent extent;
/**
* Construct a new mask.
*
* @param extent the extent
*/
protected AbstractExtentMask(Extent extent) {
setExtent(extent);
}
/**
* Get the extent.
*
* @return the extent
*/
public Extent getExtent() {
return extent;
}
/**
* Set the extent.
*
* @param extent the extent
*/
public void setExtent(Extent extent) {
checkNotNull(extent);
this.extent = extent;
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
/**
* A base class of {@link Mask} that all masks should inherit from.
*/
public abstract class AbstractMask implements Mask {
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
/**
* A base class of {@link Mask2D} that all masks should inherit from.
*/
public abstract class AbstractMask2D implements Mask2D {
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
import com.sk89q.worldedit.Extent;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BaseBlock;
import java.util.Arrays;
import java.util.Collection;
import java.util.HashSet;
import java.util.Set;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* A mask that checks whether blocks at the given positions are listed
* in a list of block types.
* </p>
* This mask checks for both an exact block ID and data value match, as well
* for a block with the same ID but a data value of -1.
*/
public class BlockMask extends AbstractExtentMask {
private final Set<BaseBlock> blocks = new HashSet<BaseBlock>();
/**
* Create a new block mask.
*
* @param extent the extent
* @param blocks a list of blocks to match
*/
public BlockMask(Extent extent, Collection<BaseBlock> blocks) {
super(extent);
checkNotNull(blocks);
blocks.addAll(blocks);
}
/**
* Create a new block mask.
*
* @param extent the extent
* @param block an array of blocks to match
*/
public BlockMask(Extent extent, BaseBlock... block) {
this(extent, Arrays.asList(checkNotNull(block)));
}
/**
* Add the given blocks to the list of criteria.
*
* @param blocks a list of blocks
*/
public void add(Collection<BaseBlock> blocks) {
checkNotNull(blocks);
blocks.addAll(blocks);
}
/**
* Add the given blocks to the list of criteria.
*
* @param block an array of blocks
*/
public void add(BaseBlock... block) {
add(Arrays.asList(checkNotNull(block)));
}
/**
* Get the list of blocks that are tested with.
*
* @return a list of blocks
*/
public Collection<BaseBlock> getBlocks() {
return blocks;
}
@Override
public boolean test(Vector vector) {
BaseBlock block = getExtent().getBlock(vector);
return blocks.contains(block) || blocks.contains(new BaseBlock(block.getType(), -1));
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
import com.sk89q.worldedit.Vector;
import static com.google.common.base.Preconditions.checkArgument;
/**
* Has the criteria where the Y value of passed positions must be within
* a certain range of Y values (inclusive).
*/
public class BoundedHeightMask extends AbstractMask {
private final int minY;
private final int maxY;
/**
* Create a new bounded height mask.
*
* @param minY the minimum Y
* @param maxY the maximum Y (must be equal to or greater than minY)
*/
public BoundedHeightMask(int minY, int maxY) {
checkArgument(minY <= maxY, "minY <= maxY required");
this.minY = minY;
this.maxY = maxY;
}
@Override
public boolean test(Vector vector) {
return vector.getY() >= minY && vector.getY() <= maxY;
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
import com.sk89q.worldedit.Extent;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BlockID;
/**
* A mask that returns true whenever the block at the location is not
* an air block (it contains some other block).
*/
public class ExistingBlockMask extends AbstractExtentMask {
/**
* Create a new existing block map.
*
* @param extent the extent to check
*/
public ExistingBlockMask(Extent extent) {
super(extent);
}
@Override
public boolean test(Vector vector) {
return getExtent().getBlockType(vector) != BlockID.AIR;
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
import com.sk89q.worldedit.Extent;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BaseBlock;
import java.util.Collection;
public class FuzzyBlockMask extends BlockMask {
public FuzzyBlockMask(Extent extent, Collection<BaseBlock> blocks) {
super(extent, blocks);
}
public FuzzyBlockMask(Extent extent, BaseBlock... block) {
super(extent, block);
}
@Override
public boolean test(Vector vector) {
Extent extent = getExtent();
Collection<BaseBlock> blocks = getBlocks();
BaseBlock compare = new BaseBlock(extent.getBlockType(vector), extent.getBlockData(vector));
return BaseBlock.containsFuzzy(blocks, compare);
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
import com.sk89q.worldedit.Vector;
/**
* Tests whether a given vector meets a criteria.
*/
public interface Mask {
/**
* Returns true if the criteria is met.
*
* @param vector the vector to test
* @return true if the criteria is met
*/
boolean test(Vector vector);
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
import com.sk89q.worldedit.Vector2D;
/**
* Tests whether a given vector meets a criteria.
*/
public interface Mask2D {
/**
* Returns true if the criteria is met.
*
* @param vector the vector to test
* @return true if the criteria is met
*/
boolean test(Vector2D vector);
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
import com.sk89q.worldedit.Vector;
import java.util.Arrays;
import java.util.Collection;
import java.util.HashSet;
import java.util.Set;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Combines several masks and requires that all masks return true
* when a certain position is tested. It serves as a logical AND operation
* on a list of masks.
*/
public class MaskIntersection extends AbstractMask {
private final Set<Mask> masks = new HashSet<Mask>();
/**
* Create a new intersection.
*
* @param masks a list of masks
*/
public MaskIntersection(Collection<Mask> masks) {
checkNotNull(masks);
masks.addAll(masks);
}
/**
* Create a new intersection.
*
* @param mask a list of masks
*/
public MaskIntersection(Mask... mask) {
this(Arrays.asList(checkNotNull(mask)));
}
/**
* Add some masks to the list.
*
* @param masks the masks
*/
public void add(Collection<Mask> masks) {
checkNotNull(masks);
masks.addAll(masks);
}
/**
* Add some masks to the list.
*
* @param mask the masks
*/
public void add(Mask... mask) {
add(Arrays.asList(checkNotNull(mask)));
}
/**
* Get the masks that are tested with.
*
* @return the masks
*/
public Collection<Mask> getMasks() {
return masks;
}
@Override
public boolean test(Vector vector) {
if (masks.size() == 0) {
return false;
}
for (Mask mask : masks) {
if (!mask.test(vector)) {
return false;
}
}
return true;
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
import com.sk89q.worldedit.Vector;
import java.util.Collection;
/**
* Combines several masks and requires that one or more masks return true
* when a certain position is tested. It serves as a logical OR operation
* on a list of masks.
*/
public class MaskUnion extends MaskIntersection {
/**
* Create a new union.
*
* @param masks a list of masks
*/
public MaskUnion(Collection<Mask> masks) {
super(masks);
}
/**
* Create a new union.
*
* @param mask a list of masks
*/
public MaskUnion(Mask... mask) {
super(mask);
}
@Override
public boolean test(Vector vector) {
Collection<Mask> masks = getMasks();
for (Mask mask : masks) {
if (mask.test(vector)) {
return true;
}
}
return false;
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Various utility functions related to {@link Mask} and {@link Mask2D}.
*/
public final class Masks {
private Masks() {
}
/**
* Return a 3D mask that always returns true;
*
* @return a mask
*/
public static Mask alwaysTrue() {
return new AbstractMask() {
@Override
public boolean test(Vector vector) {
return true;
}
};
}
/**
* Return a 2D mask that always returns true;
*
* @return a mask
*/
public static Mask2D alwaysTrue2D() {
return new AbstractMask2D() {
@Override
public boolean test(Vector2D vector) {
return true;
}
};
}
/**
* Negate the given mask.
*
* @param mask the mask
* @return a new mask
*/
public static Mask negate(final Mask mask) {
checkNotNull(mask);
return new AbstractMask() {
@Override
public boolean test(Vector vector) {
return !mask.test(vector);
}
};
}
/**
* Negate the given mask.
*
* @param mask the mask
* @return a new mask
*/
public static Mask2D negate(final Mask2D mask) {
checkNotNull(mask);
return new AbstractMask2D() {
@Override
public boolean test(Vector2D vector) {
return !mask.test(vector);
}
};
}
/**
* Wrap an old-style mask and convert it to a new mask.
*
* @param editSession the edit session to bind to
* @param mask the old-style mask
* @return a new-style mask
*/
public static Mask wrap(final EditSession editSession, final com.sk89q.worldedit.masks.Mask mask) {
checkNotNull(mask);
return new AbstractMask() {
@Override
public boolean test(Vector vector) {
return mask.matches(editSession, vector);
}
};
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.math.noise.NoiseGenerator;
import static com.google.common.base.Preconditions.checkArgument;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* A mask that uses a noise generator and returns true whenever the noise
* generator returns a value above the given density.
*/
public class NoiseFilter extends AbstractMask {
private NoiseGenerator noiseGenerator;
private double density;
/**
* Create a new noise filter.
*
* @param noiseGenerator the noise generator
* @param density the density
*/
public NoiseFilter(NoiseGenerator noiseGenerator, double density) {
setNoiseGenerator(noiseGenerator);
setDensity(density);
}
/**
* Get the noise generator.
*
* @return the noise generator
*/
public NoiseGenerator getNoiseGenerator() {
return noiseGenerator;
}
/**
* Set the noise generator.
*
* @param noiseGenerator a noise generator
*/
public void setNoiseGenerator(NoiseGenerator noiseGenerator) {
checkNotNull(noiseGenerator);
this.noiseGenerator = noiseGenerator;
}
/**
* Get the probability of passing as a number between 0 and 1 (inclusive).
*
* @return the density
*/
public double getDensity() {
return density;
}
/**
* Set the probability of passing as a number between 0 and 1 (inclusive).
*
* @return the density
*/
public void setDensity(double density) {
checkArgument(density >= 0, "density must be >= 0");
checkArgument(density <= 1, "density must be >= 1");
this.density = density;
}
@Override
public boolean test(Vector vector) {
return noiseGenerator.noise(vector) <= density;
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.math.noise.NoiseGenerator;
import static com.google.common.base.Preconditions.checkArgument;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* A mask that uses a noise generator and returns true whenever the noise
* generator returns a value above the given density.
*/
public class NoiseFilter2D extends AbstractMask2D {
private NoiseGenerator noiseGenerator;
private double density;
/**
* Create a new noise filter.
*
* @param noiseGenerator the noise generator
* @param density the density
*/
public NoiseFilter2D(NoiseGenerator noiseGenerator, double density) {
setNoiseGenerator(noiseGenerator);
setDensity(density);
}
/**
* Get the noise generator.
*
* @return the noise generator
*/
public NoiseGenerator getNoiseGenerator() {
return noiseGenerator;
}
/**
* Set the noise generator.
*
* @param noiseGenerator a noise generator
*/
public void setNoiseGenerator(NoiseGenerator noiseGenerator) {
checkNotNull(noiseGenerator);
this.noiseGenerator = noiseGenerator;
}
/**
* Get the probability of passing as a number between 0 and 1 (inclusive).
*
* @return the density
*/
public double getDensity() {
return density;
}
/**
* Set the probability of passing as a number between 0 and 1 (inclusive).
*
* @return the density
*/
public void setDensity(double density) {
checkArgument(density >= 0, "density must be >= 0");
checkArgument(density <= 1, "density must be >= 1");
this.density = density;
}
@Override
public boolean test(Vector2D pos) {
return noiseGenerator.noise(pos) <= density;
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.regions.Region;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* A mask that tests whether given positions are contained within a region.
*/
public class RegionMask extends AbstractMask {
private Region region;
/**
* Create a new region mask.
*
* @param region the region
*/
public RegionMask(Region region) {
setRegion(region);
}
/**
* Get the region.
*
* @return the region
*/
public Region getRegion() {
return region;
}
/**
* Set the region that positions must be contained within.
*
* @param region the region
*/
public void setRegion(Region region) {
checkNotNull(region);
this.region = region;
}
@Override
public boolean test(Vector vector) {
return region.contains(vector);
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
import com.sk89q.worldedit.Extent;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BlockType;
public class SolidBlockMask extends AbstractExtentMask {
public SolidBlockMask(Extent extent) {
super(extent);
}
@Override
public boolean test(Vector vector) {
Extent extent = getExtent();
return !BlockType.canPassThrough(extent.getBlockType(vector), extent.getBlockData(vector));
}
}