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Added shortcut fire extinguisher brush.
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commit
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@ -30,7 +30,11 @@ import com.sk89q.worldedit.LocalSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.masks.BlockTypeMask;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.patterns.SingleBlockPattern;
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import com.sk89q.worldedit.tools.BrushTool;
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import com.sk89q.worldedit.tools.BrushTool;
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import com.sk89q.worldedit.tools.brushes.ClipboardBrush;
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import com.sk89q.worldedit.tools.brushes.ClipboardBrush;
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import com.sk89q.worldedit.tools.brushes.CylinderBrush;
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import com.sk89q.worldedit.tools.brushes.CylinderBrush;
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@ -194,4 +198,36 @@ public class BrushCommands {
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player.print(String.format("Smooth brush equipped (%d x %dx).",
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player.print(String.format("Smooth brush equipped (%d x %dx).",
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radius, iterations));
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radius, iterations));
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}
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}
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@Command(
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aliases = {"ex", "extinguish"},
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usage = "[radius]",
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desc = "Shortcut fire extinguisher brush",
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min = 0,
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max = 1
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)
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@CommandPermissions({"worldedit.brush.ex"})
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public static void extinguishBrush(CommandContext args, WorldEdit we,
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LocalSession session, LocalPlayer player, EditSession editSession)
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throws WorldEditException {
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LocalConfiguration config = we.getConfiguration();
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int radius = args.argsLength() > 1 ? args.getInteger(1) : 5;
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if (radius > config.maxBrushRadius) {
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player.printError("Maximum allowed brush radius: "
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+ config.maxBrushRadius);
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return;
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}
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BrushTool tool = session.getBrushTool(player.getItemInHand());
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Pattern fill = new SingleBlockPattern(new BaseBlock(0));
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tool.setFill(fill);
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tool.setSize(radius);
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tool.setMask(new BlockTypeMask(BlockID.FIRE));
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tool.setBrush(new SphereBrush());
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player.print(String.format("Extinguisher equipped (%d).",
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radius));
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}
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}
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}
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