mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-05 12:36:40 +00:00
minor tweak for mutable vectors
This commit is contained in:
@ -20,7 +20,6 @@
|
||||
package com.sk89q.worldedit;
|
||||
|
||||
import com.boydti.fawe.Fawe;
|
||||
import com.boydti.fawe.FaweCache;
|
||||
import com.boydti.fawe.config.Settings;
|
||||
import com.boydti.fawe.object.FaweInputStream;
|
||||
import com.boydti.fawe.object.FaweLimit;
|
||||
@ -43,7 +42,6 @@ import com.sk89q.jchronic.utils.Time;
|
||||
import com.sk89q.jnbt.IntTag;
|
||||
import com.sk89q.jnbt.Tag;
|
||||
import com.sk89q.worldedit.world.block.BaseBlock;
|
||||
import com.sk89q.worldedit.world.block.BlockState;
|
||||
import com.sk89q.worldedit.blocks.BaseItem;
|
||||
import com.sk89q.worldedit.blocks.BaseItemStack;
|
||||
import com.sk89q.worldedit.command.tool.*;
|
||||
@ -51,7 +49,6 @@ import com.sk89q.worldedit.entity.Player;
|
||||
import com.sk89q.worldedit.extension.platform.Actor;
|
||||
import com.sk89q.worldedit.extent.inventory.BlockBag;
|
||||
import com.sk89q.worldedit.function.mask.Mask;
|
||||
import com.sk89q.worldedit.function.mask.Masks;
|
||||
import com.sk89q.worldedit.function.operation.ChangeSetExecutor;
|
||||
import com.sk89q.worldedit.history.changeset.ChangeSet;
|
||||
import com.sk89q.worldedit.internal.cui.CUIEvent;
|
||||
@ -67,7 +64,6 @@ import com.sk89q.worldedit.session.ClipboardHolder;
|
||||
import com.sk89q.worldedit.session.request.Request;
|
||||
import com.sk89q.worldedit.util.HandSide;
|
||||
import com.sk89q.worldedit.world.World;
|
||||
import com.sk89q.worldedit.world.block.BlockTypes;
|
||||
import com.sk89q.worldedit.world.item.ItemType;
|
||||
import com.sk89q.worldedit.world.item.ItemTypes;
|
||||
import com.sk89q.worldedit.world.snapshot.Snapshot;
|
||||
@ -878,7 +874,7 @@ public class LocalSession implements TextureHolder {
|
||||
public BlockVector3 getPlacementPosition(Player player) throws IncompleteRegionException {
|
||||
checkNotNull(player);
|
||||
if (!placeAtPos1) {
|
||||
return player.getBlockIn().toVector().toBlockPoint();
|
||||
return player.getBlockIn().toBlockPoint();
|
||||
}
|
||||
|
||||
return selector.getPrimaryPosition();
|
||||
|
Reference in New Issue
Block a user