minor tweak for mutable vectors

This commit is contained in:
Jesse Boyd
2019-04-01 03:09:20 +11:00
parent 2165bb127f
commit 92a7bd5e44
120 changed files with 923 additions and 2426 deletions

View File

@ -20,7 +20,6 @@
package com.sk89q.worldedit;
import com.boydti.fawe.Fawe;
import com.boydti.fawe.FaweCache;
import com.boydti.fawe.config.Settings;
import com.boydti.fawe.object.FaweInputStream;
import com.boydti.fawe.object.FaweLimit;
@ -43,7 +42,6 @@ import com.sk89q.jchronic.utils.Time;
import com.sk89q.jnbt.IntTag;
import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.blocks.BaseItem;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.command.tool.*;
@ -51,7 +49,6 @@ import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.mask.Masks;
import com.sk89q.worldedit.function.operation.ChangeSetExecutor;
import com.sk89q.worldedit.history.changeset.ChangeSet;
import com.sk89q.worldedit.internal.cui.CUIEvent;
@ -67,7 +64,6 @@ import com.sk89q.worldedit.session.ClipboardHolder;
import com.sk89q.worldedit.session.request.Request;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.item.ItemType;
import com.sk89q.worldedit.world.item.ItemTypes;
import com.sk89q.worldedit.world.snapshot.Snapshot;
@ -878,7 +874,7 @@ public class LocalSession implements TextureHolder {
public BlockVector3 getPlacementPosition(Player player) throws IncompleteRegionException {
checkNotNull(player);
if (!placeAtPos1) {
return player.getBlockIn().toVector().toBlockPoint();
return player.getBlockIn().toBlockPoint();
}
return selector.getPrimaryPosition();