minor tweak for mutable vectors

This commit is contained in:
Jesse Boyd
2019-04-01 03:09:20 +11:00
parent 2165bb127f
commit 92a7bd5e44
120 changed files with 923 additions and 2426 deletions

View File

@ -31,9 +31,7 @@ import com.sk89q.minecraft.util.commands.Command;
import com.sk89q.minecraft.util.commands.CommandContext;
import com.sk89q.minecraft.util.commands.CommandPermissions;
import com.sk89q.minecraft.util.commands.Logging;
import com.sk89q.worldedit.*;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.WorldEdit;
@ -49,10 +47,8 @@ import com.sk89q.worldedit.internal.expression.ExpressionException;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.MutableBlockVector;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
import com.sk89q.worldedit.util.command.binding.Range;
import com.sk89q.worldedit.util.command.binding.Switch;
@ -142,9 +138,9 @@ public class GenerationCommands extends MethodCommands {
image = ImageUtil.getScaledInstance(image, dimensions.getBlockX(), dimensions.getBlockZ(), RenderingHints.VALUE_INTERPOLATION_BILINEAR, false);
}
// MutableBlockVector pos1 = new MutableBlockVector(player.getLocation().toVector().toBlockPoint());
// MutableBlockVector pos2 = new MutableBlockVector(pos1.add(image.getWidth() - 1, 0, image.getHeight() - 1));
BlockVector3 pos1 = player.getLocation().toVector().toBlockPoint();
// MutableBlockVector3 pos1 = new MutableBlockVector3(player.getLocation().toBlockPoint());
// MutableBlockVector3 pos2 = new MutableBlockVector3(pos1.add(image.getWidth() - 1, 0, image.getHeight() - 1));
BlockVector3 pos1 = player.getLocation().toBlockPoint();
BlockVector3 pos2 = pos1.add(image.getWidth() - 1, 0, image.getHeight() - 1);
CuboidRegion region = new CuboidRegion(pos1, pos2);
int[] count = new int[1];