mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-03 03:46:42 +00:00
minor tweak for mutable vectors
This commit is contained in:
@ -28,7 +28,6 @@ import com.boydti.fawe.util.MainUtil;
|
||||
import com.boydti.fawe.wrappers.LocationMaskedPlayerWrapper;
|
||||
import com.boydti.fawe.wrappers.PlayerWrapper;
|
||||
import com.boydti.fawe.wrappers.WorldWrapper;
|
||||
import com.sk89q.worldedit.*;
|
||||
import com.sk89q.worldedit.command.tool.*;
|
||||
import static com.google.common.base.Preconditions.checkNotNull;
|
||||
|
||||
@ -44,7 +43,6 @@ import com.sk89q.worldedit.entity.Player;
|
||||
import com.sk89q.worldedit.event.platform.*;
|
||||
import com.sk89q.worldedit.extension.platform.permission.ActorSelectorLimits;
|
||||
import com.sk89q.worldedit.math.BlockVector3;
|
||||
import com.sk89q.worldedit.math.Vector3;
|
||||
import com.sk89q.worldedit.regions.RegionSelector;
|
||||
import com.sk89q.worldedit.session.request.Request;
|
||||
import com.sk89q.worldedit.util.HandSide;
|
||||
@ -310,7 +308,7 @@ public class PlatformManager {
|
||||
final Actor actor = createProxyActor(event.getCause());
|
||||
try {
|
||||
final Location location = event.getLocation();
|
||||
final BlockVector3 vector = location.toVector().toBlockPoint();
|
||||
final BlockVector3 vector = location.toBlockPoint();
|
||||
|
||||
// At this time, only handle interaction from players
|
||||
if (actor instanceof Player) {
|
||||
|
Reference in New Issue
Block a user