minor tweak for mutable vectors

This commit is contained in:
Jesse Boyd
2019-04-01 03:09:20 +11:00
parent 2165bb127f
commit 92a7bd5e44
120 changed files with 923 additions and 2426 deletions

View File

@ -28,7 +28,6 @@ import com.boydti.fawe.util.MainUtil;
import com.boydti.fawe.wrappers.LocationMaskedPlayerWrapper;
import com.boydti.fawe.wrappers.PlayerWrapper;
import com.boydti.fawe.wrappers.WorldWrapper;
import com.sk89q.worldedit.*;
import com.sk89q.worldedit.command.tool.*;
import static com.google.common.base.Preconditions.checkNotNull;
@ -44,7 +43,6 @@ import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.event.platform.*;
import com.sk89q.worldedit.extension.platform.permission.ActorSelectorLimits;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.session.request.Request;
import com.sk89q.worldedit.util.HandSide;
@ -310,7 +308,7 @@ public class PlatformManager {
final Actor actor = createProxyActor(event.getCause());
try {
final Location location = event.getLocation();
final BlockVector3 vector = location.toVector().toBlockPoint();
final BlockVector3 vector = location.toBlockPoint();
// At this time, only handle interaction from players
if (actor instanceof Player) {