minor tweak for mutable vectors

This commit is contained in:
Jesse Boyd
2019-04-01 03:09:20 +11:00
parent 2165bb127f
commit 92a7bd5e44
120 changed files with 923 additions and 2426 deletions

View File

@ -35,7 +35,7 @@ import com.sk89q.worldedit.function.operation.OperationQueue;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.MutableBlockVector;
import com.sk89q.worldedit.math.MutableBlockVector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.biome.BaseBiome;
@ -51,7 +51,7 @@ import javax.annotation.Nullable;
public class AbstractDelegateExtent implements LightingExtent {
private transient final Extent extent;
// private MutableBlockVector mutable = new MutableBlockVector(0, 0, 0);
// private MutableBlockVector3 mutable = new MutableBlockVector3(0, 0, 0);
/**
* Create a new instance.