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minor tweak for mutable vectors
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@ -35,7 +35,7 @@ import com.sk89q.worldedit.function.operation.OperationQueue;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.MutableBlockVector;
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import com.sk89q.worldedit.math.MutableBlockVector3;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.biome.BaseBiome;
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@ -51,7 +51,7 @@ import javax.annotation.Nullable;
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public class AbstractDelegateExtent implements LightingExtent {
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private transient final Extent extent;
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// private MutableBlockVector mutable = new MutableBlockVector(0, 0, 0);
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// private MutableBlockVector3 mutable = new MutableBlockVector3(0, 0, 0);
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/**
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* Create a new instance.
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