minor tweak for mutable vectors

This commit is contained in:
Jesse Boyd
2019-04-01 03:09:20 +11:00
parent 2165bb127f
commit 92a7bd5e44
120 changed files with 923 additions and 2426 deletions

View File

@ -26,7 +26,6 @@ import com.sk89q.jnbt.FloatTag;
import com.sk89q.jnbt.IntTag;
import com.sk89q.jnbt.ListTag;
import com.sk89q.jnbt.Tag;
import com.sk89q.jnbt.CompoundTagBuilder;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Entity;
@ -104,7 +103,7 @@ public class ExtentEntityCopy implements EntityFunction {
//<<<<<<< HEAD
// Vector pivot = from.round().add(0.5, 0.5, 0.5);
// Vector newPosition = transform.apply(location.toVector().subtract(pivot));
// Vector newPosition = transform.apply(location.subtract(pivot));
// Vector newDirection;
// if (transform.isIdentity()) {
// newDirection = entity.getLocation().getDirection();
@ -116,7 +115,7 @@ public class ExtentEntityCopy implements EntityFunction {
// }
//=======
Vector3 pivot = from.round().add(0.5, 0.5, 0.5);
Vector3 newPosition = transform.apply(location.toVector().subtract(pivot));
Vector3 newPosition = transform.apply(location.subtract(pivot));
Vector3 newDirection;
newDirection = transform.isIdentity() ?