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Add Transform.isIdentity().
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@ -109,6 +109,7 @@ public class AffineTransform implements Transform {
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// ===================================================================
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// ===================================================================
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// accessors
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// accessors
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@Override
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public boolean isIdentity() {
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public boolean isIdentity() {
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if (m00 != 1)
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if (m00 != 1)
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return false;
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return false;
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@ -54,6 +54,17 @@ public class CombinedTransform implements Transform {
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this(transforms.toArray(new Transform[checkNotNull(transforms).size()]));
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this(transforms.toArray(new Transform[checkNotNull(transforms).size()]));
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}
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}
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@Override
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public boolean isIdentity() {
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for (Transform transform : transforms) {
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if (!transform.isIdentity()) {
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return false;
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}
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}
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return true;
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}
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@Override
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@Override
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public Vector apply(Vector vector) {
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public Vector apply(Vector vector) {
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for (Transform transform : transforms) {
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for (Transform transform : transforms) {
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@ -26,6 +26,11 @@ import com.sk89q.worldedit.Vector;
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*/
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*/
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public class Identity implements Transform {
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public class Identity implements Transform {
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@Override
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public boolean isIdentity() {
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return true;
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}
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@Override
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@Override
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public Vector apply(Vector vector) {
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public Vector apply(Vector vector) {
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return vector;
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return vector;
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@ -26,6 +26,15 @@ import com.sk89q.worldedit.Vector;
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*/
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*/
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public interface Transform {
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public interface Transform {
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/**
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* Return whether this transform is an identity.
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*
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* <p>If it is not known, then {@code false} must be returned.</p>
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*
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* @return true if identity
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*/
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boolean isIdentity();
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/**
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/**
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* Returns the result of applying the function to the input.
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* Returns the result of applying the function to the input.
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*
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*
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