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Add some experimental brush commands.
/br set <shape> <radius> <pattern> /br deform <shape> <expression> /br scatter <shape> <density> <generator> /br apply <shape> <generator> <shape> can be: cuboid, cyl[inder], sphere <density> is 0-100 <generator> can be: forest|tree <type> item <item>[:<data>] (ONLY WORKS ON FORGE) Examples: /br deform cuboid 5 y-=0.2 /br scatter sphere 5 100 minecraft:dye:15
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@ -613,7 +613,6 @@ public class LocalSession {
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* @return the tool, or {@code null}
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* @throws InvalidToolBindException if the item can't be bound to that item
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*/
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@Nullable
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public BrushTool getBrushTool(int item) throws InvalidToolBindException {
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Tool tool = getTool(item);
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