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Add some experimental brush commands.
/br set <shape> <radius> <pattern> /br deform <shape> <expression> /br scatter <shape> <density> <generator> /br apply <shape> <generator> <shape> can be: cuboid, cyl[inder], sphere <density> is 0-100 <generator> can be: forest|tree <type> item <item>[:<data>] (ONLY WORKS ON FORGE) Examples: /br deform cuboid 5 y-=0.2 /br scatter sphere 5 100 minecraft:dye:15
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@ -658,7 +658,7 @@ public class UtilityCommands {
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builder.append(" ");
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}
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builder.append(mapping.getPrimaryAlias());
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box.appendCommand(builder.toString(), mapping.getDescription().getShortDescription());
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box.appendCommand(builder.toString(), mapping.getDescription().getDescription());
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}
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}
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