Add some experimental brush commands.

/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>

<shape> can be: cuboid, cyl[inder], sphere

<density> is 0-100

<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)

Examples:

/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
This commit is contained in:
sk89q
2015-10-26 23:14:30 -07:00
parent b19cd9bec4
commit 935de4c93d
59 changed files with 2239 additions and 99 deletions

View File

@ -658,7 +658,7 @@ public class UtilityCommands {
builder.append(" ");
}
builder.append(mapping.getPrimaryAlias());
box.appendCommand(builder.toString(), mapping.getDescription().getShortDescription());
box.appendCommand(builder.toString(), mapping.getDescription().getDescription());
}
}