Add some experimental brush commands.

/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>

<shape> can be: cuboid, cyl[inder], sphere

<density> is 0-100

<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)

Examples:

/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
This commit is contained in:
sk89q
2015-10-26 23:14:30 -07:00
parent b19cd9bec4
commit 935de4c93d
59 changed files with 2239 additions and 99 deletions

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.command.tool.brush;
import com.google.common.base.Function;
import com.sk89q.minecraft.util.commands.CommandException;
import com.sk89q.minecraft.util.commands.CommandLocals;
import com.sk89q.worldedit.command.composition.PointGeneratorCommand;
import com.sk89q.worldedit.function.EditContext;
import com.sk89q.worldedit.function.RegionFunction;
import com.sk89q.worldedit.function.factory.RegionApply;
import com.sk89q.worldedit.util.command.CommandExecutor;
import com.sk89q.worldedit.util.command.argument.CommandArgs;
public class ApplyCommand extends CommandExecutor<RegionApply> {
@Override
public RegionApply call(CommandArgs args, CommandLocals locals, String[] parentCommands) throws CommandException {
Function<EditContext, ? extends RegionFunction> function = new PointGeneratorCommand().call(args, locals, parentCommands);
return new RegionApply(function);
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.command.tool.brush;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.function.EditContext;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.function.factory.OperationFactory;
import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.regions.factory.RegionFactory;
public class OperationFactoryBrush implements Brush {
private final OperationFactory operationFactory;
private final RegionFactory regionFactory;
public OperationFactoryBrush(OperationFactory operationFactory, RegionFactory regionFactory) {
this.operationFactory = operationFactory;
this.regionFactory = regionFactory;
}
@Override
public void build(EditSession editSession, Vector position, Pattern pattern, double size) throws MaxChangedBlocksException {
EditContext context = new EditContext();
context.setDestination(editSession);
context.setRegion(regionFactory.createCenteredAt(position, size));
context.setFill(pattern);
Operation operation = operationFactory.createOperation(context);
Operations.completeLegacy(operation);
}
}