mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-05 12:36:40 +00:00
Add some experimental brush commands.
/br set <shape> <radius> <pattern> /br deform <shape> <expression> /br scatter <shape> <density> <generator> /br apply <shape> <generator> <shape> can be: cuboid, cyl[inder], sphere <density> is 0-100 <generator> can be: forest|tree <type> item <item>[:<data>] (ONLY WORKS ON FORGE) Examples: /br deform cuboid 5 y-=0.2 /br scatter sphere 5 100 minecraft:dye:15
This commit is contained in:
@ -0,0 +1,62 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.extent.NullExtent;
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import com.sk89q.worldedit.function.pattern.BlockPattern;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.Region;
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public class EditContext {
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private Extent destination = new NullExtent();
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private Region region = new CuboidRegion(Vector.ZERO, Vector.ZERO);
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private Pattern fill = new BlockPattern(new BaseBlock(BlockID.AIR));
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public Extent getDestination() {
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return destination;
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}
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public void setDestination(Extent destination) {
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this.destination = destination;
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}
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public Region getRegion() {
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return region;
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}
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public void setRegion(Region region) {
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this.region = region;
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}
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public Pattern getFill() {
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return fill;
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}
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public void setFill(Pattern fill) {
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this.fill = fill;
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}
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}
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@ -0,0 +1,144 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.factory;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.function.EditContext;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.function.operation.RunContext;
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import com.sk89q.worldedit.internal.expression.ExpressionException;
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import com.sk89q.worldedit.regions.Region;
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import static com.google.common.base.Preconditions.checkNotNull;
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public class Deform implements OperationFactory {
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private String expression;
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private Mode mode = Mode.UNIT_CUBE;
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private Vector offset = new Vector();
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public Deform(String expression) {
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checkNotNull(expression, "expression");
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this.expression = expression;
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}
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public String getExpression() {
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return expression;
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}
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public void setExpression(String expression) {
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checkNotNull(expression, "expression");
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this.expression = expression;
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}
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public Mode getMode() {
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return mode;
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}
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public void setMode(Mode mode) {
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checkNotNull(mode, "mode");
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this.mode = mode;
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}
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public Vector getOffset() {
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return offset;
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}
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public void setOffset(Vector offset) {
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checkNotNull(offset, "offset");
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this.offset = offset;
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}
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@Override
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public String toString() {
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return "deformation of " + expression;
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}
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@Override
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public Operation createOperation(final EditContext context) {
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final Vector zero;
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Vector unit;
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switch (mode) {
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case UNIT_CUBE:
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final Vector min = context.getRegion().getMinimumPoint();
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final Vector max = context.getRegion().getMaximumPoint();
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zero = max.add(min).multiply(0.5);
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unit = max.subtract(zero);
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if (unit.getX() == 0) unit = unit.setX(1.0);
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if (unit.getY() == 0) unit = unit.setY(1.0);
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if (unit.getZ() == 0) unit = unit.setZ(1.0);
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break;
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case RAW_COORD:
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zero = Vector.ZERO;
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unit = Vector.ONE;
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break;
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case OFFSET:
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default:
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zero = offset;
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unit = Vector.ONE;
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}
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return new DeformOperation(context.getDestination(), context.getRegion(), zero, unit, expression);
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}
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private static final class DeformOperation implements Operation {
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private final Extent destination;
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private final Region region;
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private final Vector zero;
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private final Vector unit;
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private final String expression;
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private DeformOperation(Extent destination, Region region, Vector zero, Vector unit, String expression) {
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this.destination = destination;
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this.region = region;
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this.zero = zero;
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this.unit = unit;
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this.expression = expression;
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}
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@Override
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public Operation resume(RunContext run) throws WorldEditException {
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try {
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// TODO: Move deformation code
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((EditSession) destination).deformRegion(region, zero, unit, expression);
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return null;
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} catch (ExpressionException e) {
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throw new RuntimeException("Failed to execute expression", e); // TODO: Better exception to throw here?
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}
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}
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@Override
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public void cancel() {
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}
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}
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public enum Mode {
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RAW_COORD,
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OFFSET,
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UNIT_CUBE
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}
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}
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@ -0,0 +1,29 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.factory;
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import com.sk89q.worldedit.function.EditContext;
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import com.sk89q.worldedit.function.operation.Operation;
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public interface OperationFactory {
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Operation createOperation(EditContext context);
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}
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@ -0,0 +1,49 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.factory;
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import com.google.common.base.Function;
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import com.sk89q.worldedit.function.EditContext;
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import com.sk89q.worldedit.function.RegionFunction;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.function.visitor.RegionVisitor;
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import static com.google.common.base.Preconditions.checkNotNull;
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public class RegionApply implements OperationFactory {
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private final Function<EditContext, ? extends RegionFunction> regionFunctionFactory;
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public RegionApply(Function<EditContext, ? extends RegionFunction> regionFunctionFactory) {
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checkNotNull(regionFunctionFactory, "regionFunctionFactory");
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this.regionFunctionFactory = regionFunctionFactory;
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}
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@Override
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public Operation createOperation(EditContext context) {
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return new RegionVisitor(context.getRegion(), regionFunctionFactory.apply(context));
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}
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@Override
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public String toString() {
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return "set " + regionFunctionFactory;
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}
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}
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@ -0,0 +1,40 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.factory;
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import com.sk89q.worldedit.function.EditContext;
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import com.sk89q.worldedit.function.block.BlockReplace;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.function.visitor.RegionVisitor;
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public class RegionReplace implements OperationFactory {
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@Override
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public Operation createOperation(EditContext context) {
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BlockReplace replace = new BlockReplace(context.getDestination(), context.getFill());
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return new RegionVisitor(context.getRegion(), replace);
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}
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@Override
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public String toString() {
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return "set blocks";
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}
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}
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.factory;
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import com.google.common.base.Function;
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import com.sk89q.worldedit.function.EditContext;
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import com.sk89q.worldedit.function.GroundFunction;
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import com.sk89q.worldedit.function.RegionFunction;
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import com.sk89q.worldedit.function.mask.ExistingBlockMask;
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import com.sk89q.worldedit.function.mask.NoiseFilter2D;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.function.visitor.LayerVisitor;
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import com.sk89q.worldedit.math.noise.RandomNoise;
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import com.sk89q.worldedit.regions.Region;
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import static com.sk89q.worldedit.regions.Regions.*;
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public class Scatter implements OperationFactory {
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private final Function<EditContext, ? extends RegionFunction> regionFunctionFactory;
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private final double density;
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public Scatter(Function<EditContext, ? extends RegionFunction> regionFunctionFactory, double density) {
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this.regionFunctionFactory = regionFunctionFactory;
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this.density = density;
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new NoiseFilter2D(new RandomNoise(), density); // Check validity density argument
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}
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@Override
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public Operation createOperation(EditContext context) {
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Region region = context.getRegion();
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GroundFunction ground = new GroundFunction(new ExistingBlockMask(context.getDestination()), regionFunctionFactory.apply(context));
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LayerVisitor visitor = new LayerVisitor(asFlatRegion(region), minimumBlockY(region), maximumBlockY(region), ground);
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visitor.setMask(new NoiseFilter2D(new RandomNoise(), density));
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return visitor;
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}
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@Override
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public String toString() {
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return "scatter " + regionFunctionFactory;
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}
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}
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@ -55,6 +55,10 @@ public class ForestGenerator implements RegionFunction {
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if (t == BlockID.GRASS || t == BlockID.DIRT) {
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treeGenerator.generate(editSession, position.add(0, 1, 0));
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return true;
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} else if (t == BlockID.LONG_GRASS || t == BlockID.DEAD_BUSH || t == BlockID.RED_FLOWER || t == BlockID.YELLOW_FLOWER) { // TODO: This list needs to be moved
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editSession.setBlock(position, new BaseBlock(0));
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treeGenerator.generate(editSession, position);
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return true;
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} else if (t == BlockID.SNOW) {
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editSession.setBlock(position, new BaseBlock(BlockID.AIR));
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return false;
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