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https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-02 11:26:42 +00:00
Add some experimental brush commands.
/br set <shape> <radius> <pattern> /br deform <shape> <expression> /br scatter <shape> <density> <generator> /br apply <shape> <generator> <shape> can be: cuboid, cyl[inder], sphere <density> is 0-100 <generator> can be: forest|tree <type> item <item>[:<data>] (ONLY WORKS ON FORGE) Examples: /br deform cuboid 5 y-=0.2 /br scatter sphere 5 100 minecraft:dye:15
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@ -25,6 +25,7 @@ import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BaseItem;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockType;
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@ -32,6 +33,7 @@ import com.sk89q.worldedit.extension.platform.Platform;
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import com.sk89q.worldedit.function.mask.BlockMask;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.util.TreeGenerator.TreeType;
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import javax.annotation.Nullable;
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@ -45,6 +47,11 @@ public abstract class AbstractWorld implements World {
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private final PriorityQueue<QueuedEffect> effectQueue = new PriorityQueue<QueuedEffect>();
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private int taskId = -1;
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@Override
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public boolean useItem(Vector position, BaseItem item, Direction face) {
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return false;
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}
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@Override
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public final boolean setBlockType(Vector position, int type) {
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try {
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