Added non-cuboid support for //walls and //outline.

This commit is contained in:
TomyLobo
2013-11-01 19:05:49 +01:00
parent 6e3d8395df
commit 961773ce5d
4 changed files with 98 additions and 19 deletions

View File

@ -34,7 +34,7 @@ import com.sk89q.worldedit.regions.Region;
* @author TomyLobo
*/
public abstract class ArbitraryShape {
private final Region extent;
protected final Region extent;
private int cacheOffsetX;
private int cacheOffsetY;
private int cacheOffsetZ;
@ -148,6 +148,20 @@ public abstract class ArbitraryShape {
* @throws MaxChangedBlocksException
*/
public int generate(EditSession editSession, Pattern pattern, boolean hollow) throws MaxChangedBlocksException {
return generate(editSession, pattern, hollow, false);
}
/**
* Generates the shape.
*
* @param editSession The EditSession to use.
* @param pattern The pattern to generate default materials from.
* @param hollow Specifies whether to generate a hollow shape.
* @param flat If hollow mode is enabled, disregard blocks above/below
* @return number of affected blocks.
* @throws MaxChangedBlocksException
*/
public int generate(EditSession editSession, Pattern pattern, boolean hollow, boolean flat) throws MaxChangedBlocksException {
int affected = 0;
for (BlockVector position : getExtent()) {
@ -179,14 +193,6 @@ public abstract class ArbitraryShape {
draw = true;
break;
}
if (!isInsideCached(x, y + 1, z, pattern)) {
draw = true;
break;
}
if (!isInsideCached(x, y - 1, z, pattern)) {
draw = true;
break;
}
if (!isInsideCached(x, y, z + 1, pattern)) {
draw = true;
break;
@ -195,6 +201,19 @@ public abstract class ArbitraryShape {
draw = true;
break;
}
if (flat) {
break;
}
if (!isInsideCached(x, y + 1, z, pattern)) {
draw = true;
break;
}
if (!isInsideCached(x, y - 1, z, pattern)) {
draw = true;
break;
}
} while (false);
if (!draw) {

View File

@ -0,0 +1,27 @@
package com.sk89q.worldedit.shape;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.shape.ArbitraryShape;
/**
* Generates solid and hollow shapes according to materials returned by the
* {@link #getMaterial} method.
*
* @author TomyLobo
*/
public class RegionShape extends ArbitraryShape {
public RegionShape(Region extent) {
super(extent);
}
@Override
protected BaseBlock getMaterial(int x, int y, int z, BaseBlock defaultMaterial) {
if (!this.extent.contains(new Vector(x, y, z))) {
return null;
}
return defaultMaterial;
}
}