Rebase translation work for easier rebasing

This commit is contained in:
Matthew Miller
2019-10-13 21:47:26 +10:00
parent 77ef0ae417
commit 96e56bdd0c
80 changed files with 1155 additions and 359 deletions

View File

@ -20,6 +20,7 @@
package com.sk89q.worldedit.bukkit;
import com.sk89q.util.StringUtil;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
@ -33,13 +34,13 @@ import com.sk89q.worldedit.session.SessionKey;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.formatting.WorldEditText;
import com.sk89q.worldedit.util.formatting.text.Component;
import com.sk89q.worldedit.util.formatting.text.adapter.bukkit.TextAdapter;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.gamemode.GameMode;
import com.sk89q.worldedit.world.gamemode.GameModes;
import com.sk89q.worldedit.util.formatting.text.adapter.bukkit.TextAdapter;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Player;
@ -130,7 +131,7 @@ public class BukkitPlayer extends AbstractPlayerActor {
@Override
public void print(Component component) {
TextAdapter.sendComponent(player, WorldEditText.format(component));
TextAdapter.sendComponent(player, WorldEditText.format(component, getLocale()));
}
@Override
@ -216,6 +217,11 @@ public class BukkitPlayer extends AbstractPlayerActor {
return player.teleport(BukkitAdapter.adapt(location));
}
@Override
public Locale getLocale() {
return Locale.forLanguageTag(player.getLocale().replace('_', '-'));
}
@Nullable
@Override
public <T> T getFacet(Class<? extends T> cls) {