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Apply fda7d00747
to other versions so numpties that use old versions for no reason stop complaining too
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508d595b8d
commit
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@ -206,10 +206,9 @@ public class BukkitGetBlocks_1_14 extends CharGetBlocks {
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if (this.sections == null) {
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if (this.sections == null) {
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this.sections = sections.clone();
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this.sections = sections.clone();
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}
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}
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//TODO: Understand why this causes #329, what the purpose of this is, and what may or may not break after commenting this out.
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if (this.sections[layer] != section) {
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// if (this.sections[layer] != section) {
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this.sections[layer] = section;
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// this.sections[layer] = section;
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}
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// }
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this.blocks[layer] = arr;
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this.blocks[layer] = arr;
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}
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}
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}
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}
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@ -279,19 +278,17 @@ public class BukkitGetBlocks_1_14 extends CharGetBlocks {
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synchronized (this) {
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synchronized (this) {
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synchronized (lock) {
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synchronized (lock) {
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lock.untilFree();
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lock.untilFree();
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ChunkSection getSection;
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if (this.nmsChunk != nmsChunk) {
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if (this.nmsChunk != nmsChunk) {
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this.nmsChunk = nmsChunk;
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this.nmsChunk = nmsChunk;
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this.sections = null;
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this.sections = null;
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this.reset();
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this.reset();
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} else {
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} else if (existingSection != getSections()[layer]) {
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getSection = this.getSections()[layer];
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this.sections[layer] = existingSection;
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if (getSection != existingSection) {
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this.reset();
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this.sections[layer] = existingSection;
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} else if (!Arrays.equals(update(layer, new char[4096]), load(layer))) {
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this.reset();
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this.reset(layer);
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} else if (lock.isModified()) {
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} else if (lock.isModified()) {
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this.reset(layer);
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this.reset(layer);
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}
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}
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}
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newSection = BukkitAdapter_1_14.newChunkSection(layer, this::load, setArr);
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newSection = BukkitAdapter_1_14.newChunkSection(layer, this::load, setArr);
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if (!BukkitAdapter_1_14.setSectionAtomic(sections, existingSection, newSection, layer)) {
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if (!BukkitAdapter_1_14.setSectionAtomic(sections, existingSection, newSection, layer)) {
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@ -214,10 +214,9 @@ public class BukkitGetBlocks_1_15 extends CharGetBlocks {
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if (this.sections == null) {
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if (this.sections == null) {
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this.sections = sections.clone();
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this.sections = sections.clone();
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}
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}
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//TODO: Understand why this causes #329, what the purpose of this is, and what may or may not break after commenting this out.
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if (this.sections[layer] != section) {
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// if (this.sections[layer] != section) {
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this.sections[layer] = section;
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// this.sections[layer] = section;
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}
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// }
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this.blocks[layer] = arr;
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this.blocks[layer] = arr;
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}
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}
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}
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}
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@ -287,19 +286,17 @@ public class BukkitGetBlocks_1_15 extends CharGetBlocks {
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synchronized (this) {
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synchronized (this) {
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synchronized (lock) {
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synchronized (lock) {
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lock.untilFree();
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lock.untilFree();
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ChunkSection getSection;
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if (this.nmsChunk != nmsChunk) {
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if (this.nmsChunk != nmsChunk) {
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this.nmsChunk = nmsChunk;
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this.nmsChunk = nmsChunk;
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this.sections = null;
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this.sections = null;
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this.reset();
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this.reset();
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} else {
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} else if (existingSection != getSections()[layer]) {
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getSection = this.getSections()[layer];
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this.sections[layer] = existingSection;
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if (getSection != existingSection) {
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this.reset();
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this.sections[layer] = existingSection;
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} else if (!Arrays.equals(update(layer, new char[4096]), load(layer))) {
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this.reset();
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this.reset(layer);
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} else if (lock.isModified()) {
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} else if (lock.isModified()) {
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this.reset(layer);
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this.reset(layer);
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}
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}
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}
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newSection = BukkitAdapter_1_15.newChunkSection(layer, this::load, setArr);
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newSection = BukkitAdapter_1_15.newChunkSection(layer, this::load, setArr);
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if (!BukkitAdapter_1_15.setSectionAtomic(sections, existingSection, newSection, layer)) {
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if (!BukkitAdapter_1_15.setSectionAtomic(sections, existingSection, newSection, layer)) {
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