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Fix checkstyle error due to recent cleanup.
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@ -31,8 +31,8 @@ import com.sk89q.worldedit.regions.Region;
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* Generates solid and hollow shapes according to materials returned by the
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* Generates solid and hollow shapes according to materials returned by the
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* {@link #getMaterial} method.
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* {@link #getMaterial} method.
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*/
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*/
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public abstract class ArbitraryShape
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public abstract class ArbitraryShape {
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{
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protected final Region extent;
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protected final Region extent;
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private int cacheOffsetX;
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private int cacheOffsetX;
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private int cacheOffsetY;
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private int cacheOffsetY;
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