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Fix setting player heads with owner name.
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abbca2ea18
commit
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@ -83,14 +83,15 @@ public class SkullBlock extends BaseBlock {
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@Override
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@Override
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public String getNbtId() {
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public String getNbtId() {
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return "Skull";
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return "skull";
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}
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}
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@Override
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@Override
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public CompoundTag getNbtData() {
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public CompoundTag getNbtData() {
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Map<String, Tag> values = new HashMap<>();
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Map<String, Tag> values = new HashMap<>();
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if (owner == null) owner = "";
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Map<String, Tag> inner = new HashMap<>();
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values.put("ExtraType", new StringTag(owner));
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inner.put("Name", new StringTag(owner));
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values.put("Owner", new CompoundTag(inner));
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return new CompoundTag(values);
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return new CompoundTag(values);
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}
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}
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@ -105,13 +106,13 @@ public class SkullBlock extends BaseBlock {
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Tag t;
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Tag t;
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t = values.get("id");
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t = values.get("id");
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if (!(t instanceof StringTag) || !((StringTag) t).getValue().equals("Skull")) {
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if (!(t instanceof StringTag) || !((StringTag) t).getValue().equals(getNbtId())) {
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throw new RuntimeException("'Skull' tile entity expected");
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throw new RuntimeException(String.format("'%s' tile entity expected", getNbtId()));
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}
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}
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t = values.get("ExtraType");
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t = values.get("Owner");
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if (t instanceof StringTag) {
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if (t instanceof CompoundTag) {
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owner = ((StringTag) t).getValue();
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setOwner(((CompoundTag) t).getValue().get("Name").getValue().toString());
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}
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}
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}
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}
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}
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}
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@ -42,7 +42,6 @@ import com.sk89q.worldedit.util.HandSide;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockCategories;
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import com.sk89q.worldedit.world.block.BlockCategories;
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import com.sk89q.worldedit.world.block.BlockCategory;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import com.sk89q.worldedit.world.block.BlockTypes;
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