Merge pull request #370 from thislooksfun/feature/fix-selection-bounds

Fix clamping issue
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Matt 2020-03-19 20:13:34 -04:00 committed by GitHub
commit 9cce332879
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@ -105,13 +105,13 @@ public class PrimitiveBindings extends Bindings {
final double radiusX, radiusY, radiusZ; final double radiusX, radiusY, radiusZ;
switch (radii.length) { switch (radii.length) {
case 1: case 1:
radiusX = radiusY = radiusZ = Math.max(1, PrimitiveBindings.parseNumericInput(radii[0])); radiusX = radiusY = radiusZ = PrimitiveBindings.parseNumericInput(radii[0]);
break; break;
case 3: case 3:
radiusX = Math.max(1, PrimitiveBindings.parseNumericInput(radii[0])); radiusX = PrimitiveBindings.parseNumericInput(radii[0]);
radiusY = Math.max(1, PrimitiveBindings.parseNumericInput(radii[1])); radiusY = PrimitiveBindings.parseNumericInput(radii[1]);
radiusZ = Math.max(1, PrimitiveBindings.parseNumericInput(radii[2])); radiusZ = PrimitiveBindings.parseNumericInput(radii[2]);
break; break;
default: default:
@ -135,12 +135,12 @@ public class PrimitiveBindings extends Bindings {
final double radiusX, radiusZ; final double radiusX, radiusZ;
switch (radii.length) { switch (radii.length) {
case 1: case 1:
radiusX = radiusZ = Math.max(1, PrimitiveBindings.parseNumericInput(radii[0])); radiusX = radiusZ = PrimitiveBindings.parseNumericInput(radii[0]);
break; break;
case 2: case 2:
radiusX = Math.max(1, PrimitiveBindings.parseNumericInput(radii[0])); radiusX = PrimitiveBindings.parseNumericInput(radii[0]);
radiusZ = Math.max(1, PrimitiveBindings.parseNumericInput(radii[1])); radiusZ = PrimitiveBindings.parseNumericInput(radii[1]);
break; break;
default: default:
@ -163,13 +163,13 @@ public class PrimitiveBindings extends Bindings {
final double radiusX, radiusY, radiusZ; final double radiusX, radiusY, radiusZ;
switch (radii.length) { switch (radii.length) {
case 1: case 1:
radiusX = radiusY = radiusZ = Math.max(1, PrimitiveBindings.parseNumericInput(radii[0])); radiusX = radiusY = radiusZ = PrimitiveBindings.parseNumericInput(radii[0]);
break; break;
case 3: case 3:
radiusX = Math.max(1, PrimitiveBindings.parseNumericInput(radii[0])); radiusX = PrimitiveBindings.parseNumericInput(radii[0]);
radiusY = Math.max(1, PrimitiveBindings.parseNumericInput(radii[1])); radiusY = PrimitiveBindings.parseNumericInput(radii[1]);
radiusZ = Math.max(1, PrimitiveBindings.parseNumericInput(radii[2])); radiusZ = PrimitiveBindings.parseNumericInput(radii[2]);
break; break;
default: default:
@ -192,12 +192,12 @@ public class PrimitiveBindings extends Bindings {
final double radiusX, radiusZ; final double radiusX, radiusZ;
switch (radii.length) { switch (radii.length) {
case 1: case 1:
radiusX = radiusZ = Math.max(1, parseNumericInput(radii[0])); radiusX = radiusZ = parseNumericInput(radii[0]);
break; break;
case 2: case 2:
radiusX = Math.max(1, parseNumericInput(radii[0])); radiusX = parseNumericInput(radii[0]);
radiusZ = Math.max(1, parseNumericInput(radii[1])); radiusZ = parseNumericInput(radii[1]);
break; break;
default: default: