Make /toggleeditwand translatable

56182ad0793b79fe53927c1363be92a42e3af14d

Co-Authored-By: Octavia Togami <2093023+octylFractal@users.noreply.github.com>
This commit is contained in:
Octavia Togami 2020-10-17 13:26:48 -07:00 committed by N0tMyFaultOG
parent 0ee1321546
commit 9fbbcdb3f7
2 changed files with 12 additions and 9 deletions

View File

@ -312,15 +312,17 @@ public class SelectionCommands {
)
@CommandPermissions("worldedit.wand.toggle")
public void toggleWand(Player player) {
player.printInfo(TextComponent.of("The selection wand is now a normal tool. You can disable it with ")
.append(TextComponent.of("/none", TextColor.AQUA).clickEvent(
ClickEvent.of(ClickEvent.Action.RUN_COMMAND, "/none")))
.append(TextComponent.of(" and rebind it to any item with "))
.append(TextComponent.of("//selwand", TextColor.AQUA).clickEvent(
ClickEvent.of(ClickEvent.Action.RUN_COMMAND, "//selwand")))
.append(TextComponent.of(" or get a new wand with "))
.append(TextComponent.of("//wand", TextColor.AQUA).clickEvent(
ClickEvent.of(ClickEvent.Action.RUN_COMMAND, "//wand"))));
player.printInfo(
TranslatableComponent.of(
"worldedit.wand.selwand.now.tool",
TextComponent.of("/tool none", TextColor.AQUA).clickEvent(
ClickEvent.of(ClickEvent.Action.RUN_COMMAND, "/tool none")),
TextComponent.of("/tool selwand", TextColor.AQUA).clickEvent(
ClickEvent.of(ClickEvent.Action.RUN_COMMAND, "/tool selwand")),
TextComponent.of("//wand", TextColor.AQUA).clickEvent(
ClickEvent.of(ClickEvent.Action.RUN_COMMAND, "//wand"))
)
);
}
@Command(

View File

@ -285,6 +285,7 @@
"worldedit.chunk.selected": "Chunk selected: {0}, {1}",
"worldedit.wand.invalid": "Wand item is mis-configured or disabled.",
"worldedit.wand.selwand.info": "Left click: select pos #1; Right click: select pos #2",
"worldedit.wand.selwand.now.tool": "The selection wand is now a normal tool. You can disable it with {0} and rebind it to any item with {1} or get a new wand with {2}.",
"worldedit.wand.navwand.info": "Left click: jump to location; Right click: pass through walls",
"worldedit.contract.contracted": "Region contracted {0} blocks.",
"worldedit.shift.shifted": "Region shifted.",