fix: remove synchronisation on chunk GET when sending packet

This commit is contained in:
dordsor21
2024-07-02 18:51:11 +01:00
parent 15c6027958
commit a14bb7ed2c
5 changed files with 72 additions and 92 deletions

View File

@ -353,25 +353,21 @@ public final class PaperweightPlatformAdapter extends NMSAdapter {
MinecraftServer.getServer().execute(() -> {
ClientboundLevelChunkWithLightPacket packet;
if (PaperLib.isPaper()) {
synchronized (chunk) {
packet = new ClientboundLevelChunkWithLightPacket(
levelChunk,
nmsWorld.getChunkSource().getLightEngine(),
null,
null,
false // last false is to not bother with x-ray
);
}
packet = new ClientboundLevelChunkWithLightPacket(
levelChunk,
nmsWorld.getChunkSource().getLightEngine(),
null,
null,
false // last false is to not bother with x-ray
);
} else {
synchronized (chunk) {
// deprecated on paper - deprecation suppressed
packet = new ClientboundLevelChunkWithLightPacket(
levelChunk,
nmsWorld.getChunkSource().getLightEngine(),
null,
null
);
}
// deprecated on paper - deprecation suppressed
packet = new ClientboundLevelChunkWithLightPacket(
levelChunk,
nmsWorld.getChunkSource().getLightEngine(),
null,
null
);
}
nearbyPlayers(nmsWorld, coordIntPair).forEach(p -> p.connection.send(packet));
});