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Using Notch's block lighting functions now.
Also removed some debug messages
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a0461aeb2c
commit
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@ -22,9 +22,6 @@ package com.sk89q.worldedit.bukkit;
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import java.lang.reflect.Constructor;
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import java.lang.reflect.Field;
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import java.lang.reflect.Method;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.Furnace;
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@ -46,7 +43,6 @@ import org.bukkit.entity.Wolf;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.Bukkit;
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import org.bukkit.Chunk;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.TreeType;
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@ -753,23 +749,15 @@ public class BukkitWorld extends LocalWorld {
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Object notchChunk = World_getChunkFromChunkCoords.invoke(notchWorld, chunkX, chunkZ);
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long t = System.currentTimeMillis();
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// Fix skylight
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final byte[] blocks = (byte[])Chunk_blocks.get(notchChunk);
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int length = blocks.length;
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Chunk_skylightMap.set(notchChunk, NibbleArray_ctor.newInstance(length, 7));
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System.out.println("Took "+(System.currentTimeMillis()-t)+"ms to remove skylighting.");
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t = System.currentTimeMillis();
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Chunk_generateSkylightMap.invoke(notchChunk);
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System.out.println("Took "+(System.currentTimeMillis()-t)+"ms to restore skylighting.");
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t = System.currentTimeMillis();
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// Fix blocklight
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Chunk_blocklightMap.set(notchChunk, NibbleArray_ctor.newInstance(length, 7));
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Chunk chunk = world.getChunkAt(chunkX, chunkZ);
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List<BlockState> lightEmitters = new ArrayList<BlockState>();
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for (int x = 0; x < chunkSizeX; ++x) {
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boolean xBorder = x == 0 || x == chunkSizeX - 1;
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@ -778,35 +766,17 @@ public class BukkitWorld extends LocalWorld {
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for (int y = 0; y < chunkSizeY; ++y) {
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final int index = y + z * chunkSizeY + x * chunkSizeY * chunkSizeZ;
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byte blockID = blocks[index];
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if (!BlockType.emitsLight(blockID)) {
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if (xBorder || zBorder && BlockType.isTranslucent(blockID)) {
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lightEmitters.add(chunk.getBlock(x, y, z).getState());
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if (blockID == 20) {
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blocks[index] = 0;
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if (BlockType.emitsLight(blockID)) {
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Chunk_relightBlock.invoke(notchChunk, x, y, z);
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}
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else {
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blocks[index] = 20;
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}
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}
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continue;
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}
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lightEmitters.add(chunk.getBlock(x, y, z).getState());
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blocks[index] = 0;
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if ((xBorder || zBorder) && BlockType.isTranslucent(blockID)) {
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Chunk_relightBlock.invoke(notchChunk, x, y, z);
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}
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}
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}
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}
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System.out.println("Took "+(System.currentTimeMillis()-t)+"ms to remove blocklighting.");
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t = System.currentTimeMillis();
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for (BlockState lightEmitter : lightEmitters) {
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lightEmitter.update(true);
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}
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System.out.println("Took "+(System.currentTimeMillis()-t)+"ms to restore blocklighting.");
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}
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}
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catch (Exception e) {
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@ -820,6 +790,7 @@ public class BukkitWorld extends LocalWorld {
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private static Method CraftWorld_getHandle;
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private static Method World_getChunkFromChunkCoords;
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private static Method Chunk_generateSkylightMap;
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private static Method Chunk_relightBlock;
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private static Field Chunk_blocks;
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private static Field Chunk_skylightMap;
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private static Field Chunk_blocklightMap;
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@ -833,6 +804,8 @@ public class BukkitWorld extends LocalWorld {
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World_getChunkFromChunkCoords = Class.forName("net.minecraft.server.World").getMethod("getChunkAt", int.class, int.class);
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Chunk_generateSkylightMap = Class.forName("net.minecraft.server.Chunk").getMethod("initLighting");
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Chunk_relightBlock = Class.forName("net.minecraft.server.Chunk").getDeclaredMethod("g", int.class, int.class, int.class);
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Chunk_relightBlock.setAccessible(true);
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Chunk_blocks = Class.forName("net.minecraft.server.Chunk").getField("b");
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Chunk_skylightMap = Class.forName("net.minecraft.server.Chunk").getField("h");
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@ -842,6 +815,7 @@ public class BukkitWorld extends LocalWorld {
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fastLightingAvailable = true;
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}
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catch (Throwable e) {
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e.printStackTrace();
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}
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}
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}
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